Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Everything You Wanted to Know About Selection Cons

April 19, 2019, 12:37 PM

https://lesterbanks.com/2019/04/everything-you-wan...

Jan Jinda covers using selection constraints in Maya, which can be tricky to understand. On the heels of his last tutorial covering selection tips and tricks in Maya, Jan Jinda covers a much broader subject:

How to Create Rendertime Bevels Using Arnold Round

April 19, 2019, 05:46 AM

https://lesterbanks.com/2019/04/how-to-create-rend...

Digital Creator School has a look at creating bevels and rounded edges at render time using the Arnold Round Corners node. No doubt bevels and rounded edges ground a hard surface model in realism. A

LYNX Force is an Easy to Use General Purpose Houdi

April 18, 2019, 09:31 AM

https://lesterbanks.com/2019/04/lynx-force-is-an-e...

A new force asset for Houdini makes it simple to animate forces on objects and volumes. A new LYNX tool from 3D Generalist and Pipeline TD Luca Scheller is a general purpose force field. LYNX

How to Make a Video Slideshow in Premiere Pro

April 18, 2019, 09:31 AM

https://photography.tutsplus.com/articles/how-to-m...

A video slideshow is a way of storytelling, through video – even if that is adding movement to still images through transitions. Using a combination of video footage, still images, text, animations and effects, you can build something unique to share with your audience.

Upload to Youtube Directly from DaVinci

April 18, 2019, 06:23 AM

https://www.premiumbeat.com/blog/upload-youtube-da...

Blackmagic is bringing DaVinci Resolve to online content creation with simplified interfaces and direct upload to YouTube and Vimeo.

Understanding Shapekeys and Armatures for Animatio

April 18, 2019, 06:22 AM

https://lesterbanks.com/2019/04/understanding-shap...

Sardi Pax shares a basic working knowledge for working with Shapekeys and Armatures in Blender. Animation, no matter where you are making it in 3D, relies on the ability to blend between shapes or add

How to Create Facebook 3D Photos With C4D

April 17, 2019, 11:01 AM

https://lesterbanks.com/2019/04/how-to-create-face...

Nicolas Nami shows how to create those Facebook 3D photos that react to scrolling. You may have seen some of those 3D-like photos on social media, where user scrolling will activate a parallax effect. If

Your Reverb Effects Don't Always Have To Sound So

April 17, 2019, 11:01 AM

https://www.pro-tools-expert.com/home-page/2018/10...

In this free video tutorial, brought to you with the support of Waves, we show you a very simple way of injecting some instant attitude into your reverb effects. Break free from the comfort of natural sounding reverbs, experiment with this creative technique as the results are explosive.

Using Cached Playback With Profiler and the Evalua

April 17, 2019, 11:01 AM

https://lesterbanks.com/2019/04/using-cached-playb...

Roland Reyer shows how to work with cached playback the profiler and the evaluation toolkit in Maya. One of the most significant new features in Maya 2019 is the Cached Playback system. It allows animators

How to Model a Simple House Procedurally in Houdin

April 17, 2019, 06:22 AM

https://lesterbanks.com/2019/04/how-to-model-a-sim...

The CGI Nerd shows how to model a simple building procedurally using Houdini. Modeling in a procedural way takes some time to adjust. There is a little more involved than merely extruding and putting objects

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.