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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Wipe Type With a Liquid Effect in After Eff

February 14, 2019, 06:19 PM

https://lesterbanks.com/2019/02/how-to-wipe-type-w...

Noble Kreative shows how to reveal or wipe elements in After Effects using a fluid hand-drawn liquid effect. Check out this After Effects tutorial from Noble Kreative’s Najib Khayati, who shows how to create a

How to Make a Custom Maya Menu Using PyMEL

February 11, 2019, 11:42 AM

https://lesterbanks.com/2019/02/how-to-make-a-cust...

Greg Hendrix shows how you can customize the Maya menu system, making your own with PyMEL. Maya is highly customizable; It can be as can create your very-own shelf items, scripting workflows in MEL and

Working With Arnold Light Blocker in Maya

February 9, 2019, 02:31 PM

https://lesterbanks.com/2019/02/working-with-arnol...

Academic Phoenix Plus share some insights into modifying Arnold lights by using a light blocker. Monica from Academic Phoenix Plus is covering all the light sources in Arnold along with some tips and tricks for

Feathers in Houdini, from Model to Groom to Render

February 5, 2019, 01:41 PM

https://lesterbanks.com/2019/02/feathers-in-houdin...

Check out Chris King’s presentation that focuses on the use of Houdini for the feathers from model to groom to render. SideFX posts some of the presentations from the last Character FX & Crowds Production

Unity 2019.1 ships in beta

February 1, 2019, 06:00 AM

http://www.cgchannel.com/2019/02/unity-2019-1-ship...

Unity Technologies has released Unity 2019.1 in beta. The first of this year’s cycle of updates to the game engine adds a scene visibility system and extends the functionality of the experimental GPU lightmapper.

How to Create a Simple Map Zoom in After Effects

February 1, 2019, 05:59 AM

https://lesterbanks.com/2019/01/how-to-create-a-si...

Mobox Graphics has a look at how to create a really simple map zoom effect in Ae, sharing some tips. A new motion graphics tutorial from Mike Ridolfi (Mobox Graphics) shows how easy it is

Check Out Easy Terrain’s Fledgling River & Ocean

January 28, 2019, 01:05 PM

https://lesterbanks.com/2019/01/easy-terrain-fledg...

Morteza Ahmadi teases some early work on what will become Easy Terrain’s river and ocean system. Easy Terrain is a tool that makes it easy to create terrain systems in Maya. It offers in-viewport feedback

3 Methods for Retiming Effects in Maya

January 26, 2019, 10:25 AM

https://lesterbanks.com/2019/01/3-methods-for-reti...

Steven Roselle covers and compares three different ways of creating retiming effects in Maya. Maya has a variety of ways that will let you adjust and play with how frames playback. Some of Maya’s time

Polywink’s New Facial Animation Solution for Uni

January 26, 2019, 10:24 AM

https://lesterbanks.com/2019/01/polywinks-new-faci...

Polywink announces a new plug & play solution for live facial animation in Unity with the iPhone X. Polywink is EISKO’s online service for creating blend shapes and facial rigs on demand. Simply upload a

How to Use the Curve Profile Tool in Moho

January 25, 2019, 05:46 AM

https://lesterbanks.com/2019/01/curve-profile-tool...

Jeff Holland shows how you can create more detailed edges for drawings in Moho, by using the Curve Profile Tool. Moho is a great tool for character animation, but it also has some lesser-known drawing

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