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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Make Growth Effects With Pyro Source Spread

January 15, 2022, 12:47 PM

https://lesterbanks.com/2022/01/how-to-make-growth...

Kate Xagoraris shows how to use Houdini’s Pyro Source Spread to create growth effects. This new tutorial from Kate Xagoraris shows how you can use Houdini’s pyro tools for something other than smoke and fire. Kate walks

How to Make Multi-Line Text Borders in After Effects

January 14, 2022, 08:29 AM

https://lesterbanks.com/2022/01/how-to-make-multi-...

Ilir Beqiri shows how to generate and animate multiple text lines in Ae with borders that fit automatically. This new tutorial from Ilir Beqiri covers a deep-dive into expressions, showing how to make multi-line text borders in

How to Make a Simulation-Free Tornado Effect in Blender

January 14, 2022, 08:29 AM

https://lesterbanks.com/2022/01/how-to-make-a-simu...

Bad Normals shows how to make a tornado using math nodes in Blender rather than a simulation. You’d think that effects like fire, smoke, and a grand tornado would need some amount of simulations to

How to Make Realistic Hair With Unreal 5

January 14, 2022, 08:29 AM

https://lesterbanks.com/2022/01/how-to-make-realis...

Jason Hill shows how you can create realistic hair in Unreal Engine 5. Have you ever wondered how to get the best-looking hair in Unreal Engine 5? This new tutorial from Jason Hill shows how

All About the Texture Tag in Cinema 4D

January 13, 2022, 08:36 AM

https://lesterbanks.com/2022/01/all-about-the-text...

Digital Meat covers everything you want to know about C4D’s Texture Tag. Digital Meat’s Samuel Winter tutorial covers all the stuff you find under Cinema 4D’s Texture Tag. The tag holds quite a few things under

How to Create Abstract Backgrounds Procedurally in Ae

January 13, 2022, 08:36 AM

https://lesterbanks.com/2022/01/how-to-create-abst...

Noble Kreative shows how to create animated abstract backgrounds in After Effects using standard effects. A new installment in his motion graphics tutorials, Najib Khayati (Noble Kreative), shows how you can create animated abstract backgrounds easily in

Working With the Bifrost Manipulator Field Compound

January 12, 2022, 08:43 AM

https://lesterbanks.com/2022/01/working-with-the-b...

Roland Reyer covers more detail about the specifics of the Manipulator Field Node. A little while ago, we all had a look at Roland Reyer’s Manipulator Field compound in Bifrost. Now Roland is showing off

How to Add Megascan Trees to Unreal Engine Projects

January 12, 2022, 08:42 AM

https://lesterbanks.com/2022/01/how-to-add-megasca...

Small Robot Studio has a quick look into working with Megascan trees in Unreal. Magascans are groundbreaking assets, and recently, Quixel’s foray into real-time trees blew everyone away. This new quick tutorial from Small Robot Studio covers

How to Make a Car Morph Animation With Geometry Nodes

January 11, 2022, 08:45 AM

https://lesterbanks.com/2022/01/how-to-make-a-car-...

BlueFox Creation shows a transformer-style animation between two car models using geometry nodes in Blender. Working with nodes lends itself to many procedural effects. One will inevitably be an animated transformer effect where one thing

How to Use Keyboard Input to Drive Animation in Houdini

January 11, 2022, 08:45 AM

https://lesterbanks.com/2022/01/how-to-use-keyboar...

Jason Harmon shows how to use a keyboard to drive animation with CHOPs in Houdini. Most applications, even 3D ones, have many methods to accept input from varied sources, such as MIDI. This new tutorial from

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