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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Pick Accurate Colors in Maya

December 15, 2021, 08:49 AM

https://lesterbanks.com/2021/12/how-to-pick-accura...

Have you ever wondered how to pick accurate colors in Maya with color management? Color management shouldn’t make everything more difficult, but you need to understand what’s happening when you work with color. Something as simple

Mari for Beginners: Texturing an Asset, Start to Finish

December 15, 2021, 08:48 AM

https://lesterbanks.com/2021/12/mari-for-beginners...

Michael Wilde covers the texturing of an asset from start to finish in Mari. This new tutorial from Modeling and Texture Artist Michael Wilde shows the entire texturing workflow of a complete 3D asset in Mari. The

How to Animate Rain and Ripples With Spine

December 15, 2021, 08:48 AM

https://lesterbanks.com/2021/12/how-to-animate-rai...

Spine Ed covers creating rain and ripple effects with Spine 2D Animation. Spine 2D Animation is synonymous with character work due to its intuitive and vast animation tools. Check out this tutorial that shows how

Better Understanding Space-Switching for Better Animation

December 14, 2021, 08:51 AM

https://lesterbanks.com/2021/12/better-understandi...

Amedeo Beretta covers space-switching workflows in both local and world space, including tips for Animators. 3D animation is likely easier the more you understand 3D space, and 3D space can have many components to work

How to Procedurally Create a Roller Coaster With Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-procedurall...

Outer Worlds shows how to make a roller coaster model in Blender using Geometry Nodes. Blender 3 included some changes to how you can work with curves and splines in Geometry Nodes. This new tutorial

How to Create a Look-at Target Effect in Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-create-a-lo...

BlueFox Creation shows how you can always have objects look at a target using Geometry Nodes. Recreating a popular effect for Cinema 4D Mograph users, Blue Fox Creation (Hari Sreedhar) shows how to build a look-at effect

How to Automate Proximity With an After Effects Expression

December 9, 2021, 09:04 AM

https://lesterbanks.com/2021/12/how-to-automate-pr...

Michael Tierney shows a quick and easy way to get automated proximity using an expression in Ae. Have you ever wanted shapes to react to some others in After Effects automatically? You can do that

A Look at Cinema 4D’s Symmetry Generator, In-Depth

December 9, 2021, 09:03 AM

https://lesterbanks.com/2021/12/a-look-at-cinema-4...

Polygon Pen covers generators and deformers in-depth, this time looking at the symmetry generator. In the first episode of Polygon Pen’sPen’s new series, he talks about the symmetry generator in Cinema 4D. The series takes

Everything You’ll Need to Understand Houdini Terrains

December 8, 2021, 08:35 AM

https://lesterbanks.com/2021/12/everything-youll-n...

Nikola Damjanov’s terrain handbook series covers Houdini terrains in depth. Houdini has excellent terrain tools to build realistic landscapes by generating and shaping height fields. Check out this series from Nikola Damjanov that covers everything you

Working With Blender’s Curve Nodes and Fields

December 8, 2021, 08:34 AM

https://lesterbanks.com/2021/12/working-with-blend...

CrossMind Studio shows how to use curves in procedural systems with Blender. This new tutorial from CrossMind Studio shows how to work with curves within a procedural network. Blender 3 added a wide range of new nodes

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