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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With the Skydome Light in Arnold Render

January 24, 2019, 10:41 AM

https://lesterbanks.com/2019/01/working-skydome-li...

Academic Phoenix Plus covers the basics for lighting with HDRI’s and the Skydome light with Arnold. Monica from Academic Phoenix Plus offers some fundamental insights into lighting with a series of tutorials that covers each

How to Create a 3D FUI With Stardust in Ae

January 23, 2019, 01:21 PM

https://lesterbanks.com/2019/01/3d-fui-stardust-pa...

Roland Hartmann covers using Stardust and the new 3D model library to create a futuristic 3D FUI. The latest version of Stardust is pretty incredible. The node-based particle and 3D system for After Effects offers

Adobe Premiere Pro CC: Comparison View

January 23, 2019, 01:21 PM

https://www.aotg.com/adobe-premiere-pro-cc-comparison-view/

Adobe continues to make improvements to their color grading controls and video scopes. In this session, we explore the basics of measuring and modifying color in Adobe Premiere Pro CC 2019.

How to Create Custom Filters for Painter With Subs

January 22, 2019, 08:42 PM

https://lesterbanks.com/2019/01/custom-filters-pai...

Brent LeBlanc shows how to use Substance Designer to create custom procedures that can vary work in Substance Painter. With his new Look Dev Guide, Brent Leblanc shows how to ad variation such as ornaments

Da Vinci Resolve 15 Crash Course

January 21, 2019, 05:33 AM

https://www.premiumbeat.com/blog/davinci-resolve-1...

Welcome to part four of the PremiumBeat Resolve Editing crash course. In this episode, we look at audio features on the edit page.

Margie Cohn named president of DreamWorks Animatio

January 16, 2019, 11:43 AM

http://www.postmagazine.com/Press-Center/Daily-New...

GLENDALE, CA — Universal recently named Margie Cohn president of DreamWorks Animation. She was previously president of DreamWorks Animation Television, overseeing all television development and production, including the content for DWA TV’s multi-year deal with Netflix. In her new role, she will oversee both film and television operations.

Understanding TC Electronic LM2n And LM6n Loudness

January 16, 2019, 11:43 AM

https://www.pro-tools-expert.com/home-page/2019/1/...

In this premium video tutorial our resident loudness guru Mike Thornton takes us through how to use the two TC Electronic radar loudness metering plug-ins.

How to Create the Houdini Logo With Fourier Epicyc

January 15, 2019, 07:06 AM

https://lesterbanks.com/2019/01/houdini-logo-fouri...

Junichiro Horikawa shows how to implement Fourier Epicycles to draw any kind of single stroke drawing. You don’t need to entirely understand French mathematician Jean-Baptiste Joseph Fourier’s work to appreciate the possibilities in computer graphics

Make Blender’s Array Modifier More Interesting

January 10, 2019, 10:07 AM

https://lesterbanks.com/2019/01/mblender-array-mod...

Dimitris Christou Shows How to Get More Interesting Results With Blender’s Array Modifier by Stacking Them. The array modifier in Blender is a relatively simple tool to use. If you need to create copies of

Substance Painter to Arnold Workflow – Texturing

January 9, 2019, 02:36 PM

https://lesterbanks.com/2019/01/substance-painter-...

Brent LeBlanc Covers Texturing With Substance Painter and Shading and Rendering With Arnold in Maya. Brent LeBlanc is a Materials Technical Director at Blue Sky Studios. Who best to show off the process for working

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