It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 7, 2021, 08:53 AM
https://lesterbanks.com/2021/12/learn-the-workflow...
Armin Lotfi covers a foundational workflow technique in Houdini, Copy Variants. Motion Designer and 3D Artist Armin Lotfi starts a new tutorial series in his channel that shows off some of the foundational techniques in Side FX
December 7, 2021, 08:53 AM
https://lesterbanks.com/2021/12/check-out-this-pre...
Zoo Tools Pro’s Auto-Rigger has a nifty mouse proximity feature only showing relevant controls. Andrew Silke offers a preview of the upcoming Zoo Tools Pro Hive Auto-Rigger for Autodesk Maya. The advanced sneak look shows off Hive’s
December 7, 2021, 08:52 AM
https://lesterbanks.com/2021/12/how-to-have-bifros...
Maximilian Schönherr shows how to have particles emit particles using Maya Bifrost Graph. Bifrost is relatively new, and while some things are challenging, some things are pretty simple, like scattering and FX, such as particles.
December 4, 2021, 09:34 AM
https://lesterbanks.com/2021/12/how-to-make-a-spid...
James Ni walks through how to use Geometry Nodes to create a spider web in Blender. You can achieve some exciting results simply by adding a few layers of randomness. That is the case for James
December 2, 2021, 08:48 AM
https://lesterbanks.com/2021/12/a-complete-guide-t...
CGDive covers everything you need to know to retarget mocap with Blender. Check out this tutorial series from CGDive (Todor Nikolov), which is a complete guide to retargeting mocap inside Blender. The tutorials focus on working
December 2, 2021, 08:47 AM
https://lesterbanks.com/2021/12/how-to-create-a-st...
Rohan Dalvi shows how to make a stylized magic orb animation in Houdini. This new tutorial from Rohan Dalvi shows how to recreate a classic stylized glowing orb animation in Side FX Houdini. The tutorial
December 2, 2021, 08:47 AM
https://lesterbanks.com/2021/12/how-to-create-a-re...
Lee Griggs shows how you can create a glimmering CD shader with Arnold. Anisotropic reflections are vital for creating a brushed metal look. With a few tweaks, you could also use them to create a realistic-looking CD shader.
December 1, 2021, 08:27 AM
https://lesterbanks.com/2021/11/check-out-this-new...
Rad Science’s new megapack of weathered materials packs detail and photorealism. Rad Science recently released another megapack, this time offering 100 highly detailed and photorealistic octane materials. The Octane shaders come as a drag-and-drop material, all
December 1, 2021, 08:27 AM
https://lesterbanks.com/2021/11/how-to-create-real...
MographPlus shows an approach to creating common realistic materials with Redshift. As with any renderer, you will end up making some common photorealistic materials without question. Some of these will include plastics, wood flooring, Concrete,
November 30, 2021, 08:45 AM
https://lesterbanks.com/2021/11/check-out-this-ove...
Jason Brown posts an overview for creating an office block procedurally with Bifrost. There are quite a few tutorials out there where you can learn how to work with Maya’s Bifrost. Likely not as many
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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