It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 25, 2019, 11:41 AM
https://lesterbanks.com/2019/01/extend-set-c4d-cam...
Robert Hranitzky covers perspective camera matching for a VFX shot in C4D using the Camera Calibrator tools. Cinema 4D offers some great tools centered around visual effects. One of the most useful is the camera
January 25, 2019, 05:46 AM
https://lesterbanks.com/2019/01/8-quick-easy-workf...
Alpha Pixel shares eight workflow tips that can help speed up things in Cinema 4D. AJ Haines’ new tutorial is one that offers some quick and easy workflow tips, all in context. AJ has eight
January 25, 2019, 05:46 AM
https://lesterbanks.com/2019/01/curve-profile-tool...
Jeff Holland shows how you can create more detailed edges for drawings in Moho, by using the Curve Profile Tool. Moho is a great tool for character animation, but it also has some lesser-known drawing
January 24, 2019, 10:41 AM
https://lesterbanks.com/2019/01/working-skydome-li...
Academic Phoenix Plus covers the basics for lighting with HDRI’s and the Skydome light with Arnold. Monica from Academic Phoenix Plus offers some fundamental insights into lighting with a series of tutorials that covers each
January 23, 2019, 01:22 PM
https://lesterbanks.com/2019/01/how-to-calculate-a...
Hossam Aldin Alaliwi shows how to calculate a tangent using CHOPs or by using the Sweep Node in Houdini. FX TD Artist Hossam Aldin Alaliwi offers up a helpful tutorial in Side FX Houdini that
January 23, 2019, 01:22 PM
https://lesterbanks.com/2019/01/rizomuv-c4d-painte...
John Dickinson shares a look into what it is like using RizomUV along with Cinema 4D and Substance Painter. Very few people love to UV. Still, if you are a Cinema 4D user, you have
January 23, 2019, 01:21 PM
https://lesterbanks.com/2019/01/3d-fui-stardust-pa...
Roland Hartmann covers using Stardust and the new 3D model library to create a futuristic 3D FUI. The latest version of Stardust is pretty incredible. The node-based particle and 3D system for After Effects offers
January 23, 2019, 01:21 PM
https://www.aotg.com/adobe-premiere-pro-cc-comparison-view/
Adobe continues to make improvements to their color grading controls and video scopes. In this session, we explore the basics of measuring and modifying color in Adobe Premiere Pro CC 2019.
January 22, 2019, 08:42 PM
https://lesterbanks.com/2019/01/custom-filters-pai...
Brent LeBlanc shows how to use Substance Designer to create custom procedures that can vary work in Substance Painter. With his new Look Dev Guide, Brent Leblanc shows how to ad variation such as ornaments
January 21, 2019, 06:56 PM
https://lesterbanks.com/2019/01/create-uv-based-we...
FX TD Fabricio Chamon shows how to create a UV-based wetmap in Houdini that is independent of a geometry’s resolution. Maps really drive a lot of 3D work from a cavity, occlusion, and normal maps
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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