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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

3D iPad Animations for Final Cut Pro X

January 21, 2019, 06:55 PM

https://fxfactory.com/blog/effects-2/3d-ipad-anima...

Now includes detailed models of the new iPad Pro.

CINEMA 4D TO RIZOMUV TO SUBSTANCE PAINTER: A WORKF

January 21, 2019, 06:53 PM

https://motionworks.net/cinema-4d-to-rizomuv-to-su...

I just started using Rizom UV and spent some time working out a possible workflow between Cinema 4D and Substance Painter via Rizom UV. Check out Part 2 to see how I solved the multiple UV Set issue and also more detail on the Substance Painter Live Link workflow.

Da Vinci Resolve 15 Crash Course

January 21, 2019, 05:33 AM

https://www.premiumbeat.com/blog/davinci-resolve-1...

Welcome to part four of the PremiumBeat Resolve Editing crash course. In this episode, we look at audio features on the edit page.

Xgen for Beginners, Creating Your First Hairstyle

January 19, 2019, 02:17 PM

https://lesterbanks.com/2019/01/xgen-beginners-cre...

Character Artist Danny Mac helps new artists “find their feet” with Xgen in Autodesk Maya. Sometimes with 3D characters, it is all about the details. Details in the eyes, clothes, and hair can make or

How to Shade Houdini Pyro With Redshift

January 19, 2019, 09:37 AM

https://lesterbanks.com/2019/01/how-to-shade-houdi...

Tyler Bay shows how to work with Reshift and Houdini Pyro to get great looking and fast renders. Redshift offers users a great experience through simply how fast everything is from shading all the way

How to Get Rid of Artifacts With C4D Volumes

January 19, 2019, 09:37 AM

https://lesterbanks.com/2019/01/how-to-get-rid-of-...

Maxon’s Glenn Frey shows a simple way to get rid of the artifacts that might occur when using Volume Builder. If there seems to be a literal ton of C4D volume builder tutorials and tips

What can you use Pro Tools Half Record For...

January 19, 2019, 09:36 AM

https://www.pro-tools-expert.com/home-page/2019/01...

In this premium video tutorial, Pro Tools Expert team member Julian Rodgers looks at the possible uses for half speed record in Pro Tools. Is it useful for more than creating octave up special effects?

Workflow Plugin May9 Next Updates for Maya 2019

January 18, 2019, 11:42 AM

https://lesterbanks.com/2019/01/may9-next-updates-...

Davide Alidosi’s May9 Next gets some polish but also includes new workflows and features for Maya 2019. Along with the release of Maya 2019, Davide Alidosi decided to celebrate by rolling out a new version

mGear Rigging Framework 3 Adds a New Guide Manager

January 18, 2019, 06:25 AM

https://lesterbanks.com/2019/01/mgear-rigging-fram...

Miquel Campos releases mGear 3 adds new components, a new guide manager and much more. mGear is the much valued and free rigging framework for Autodesk Maya hits a new milestone with version 3.0. The

How to Create a Low-Poly Island With Blender

January 16, 2019, 02:13 PM

https://lesterbanks.com/2019/01/create-low-poly-is...

The CG Geek shares some new techniques to create a low-poly island with Blender 2.8. With Blender 2.8 some new technologies and tools will make an artist’s life better. The new realistic viewport renderer Eevee

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