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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

OBJ Toolkit for Maya: A Better Way to Handle OBJ F

January 10, 2019, 04:11 PM

https://lesterbanks.com/2019/01/obj-toolkit-maya-o...

Jan Jinda’s OBJ Toolkit Offers a Clean, Easier and More Effective Way to Handle OBJ Files in Maya. Do you find yourself importing and exporting a lot of files in Maya in OBJ format? If

How to Use Puppet Pins to Manipulate Elements in t

January 10, 2019, 04:11 PM

https://lesterbanks.com/2019/01/puppet-pins-manipu...

Mikey Borup Shows an Unconventional use for After Effects Puppet Pins, Using Them to Transform Elements on a Single Layer. The latest version of After Effects added some new Puppet Pin tools making them much

Make Blender’s Array Modifier More Interesting

January 10, 2019, 10:07 AM

https://lesterbanks.com/2019/01/mblender-array-mod...

Dimitris Christou Shows How to Get More Interesting Results With Blender’s Array Modifier by Stacking Them. The array modifier in Blender is a relatively simple tool to use. If you need to create copies of

Substance Painter to Arnold Workflow – Texturing

January 9, 2019, 02:36 PM

https://lesterbanks.com/2019/01/substance-painter-...

Brent LeBlanc Covers Texturing With Substance Painter and Shading and Rendering With Arnold in Maya. Brent LeBlanc is a Materials Technical Director at Blue Sky Studios. Who best to show off the process for working

Use Marvelous Designer to Create a Chef’s Hat fo

January 9, 2019, 10:12 AM

https://lesterbanks.com/2019/01/marvelous-designer...

Alex Cheparev’s Latest Tutorial Shows How to Use Marvelous Designer to Create the Complex Folds of a Chef’s Hat for Maya. Many DCC’s have cloth tools for creating clothes for characters, cloth simulations and more.

Creating Array Controlled Animation in Houdini

January 8, 2019, 02:10 PM

https://lesterbanks.com/2019/01/creating-array-con...

David Kahl Creates Array Controlled Animation by Sorting with Code, Controlling Data in Arrays, and Using Fancy Vector Math. Have a look at David Kahl’s approach to using VEX to create a specific animation. In

Create a Creek Scene With C4D, X-Particles, and Re

January 8, 2019, 02:10 PM

https://lesterbanks.com/2019/01/creek-scene-c4d-x-...

Jonathan Winbush Shows How to Create a Creek Scene With Falling Water That Uses Megascans, Redshift, and X-Particles. A new 3-part tutorial series from Winbush dives into creating a great-looking creek scene complete with realistic

Spine 3.7 Gains New Audio and Stretchy IK Support

January 8, 2019, 02:09 PM

https://lesterbanks.com/2019/01/spine-3-7-new-audi...

Spine 3.7 Brings Audio Support With New Exports, and Stretch, Compressed and Uniform Inverse Kinematics. The latest release for Spine 2D Animation sees a host of new features improvements and of course bug fixes. Audio

Comic Titles for Final Cut Pro X

January 8, 2019, 07:24 AM

https://fxfactory.com/blog/effects-2/comic-titles-...

20 hand drawn and professionally animated titles to make any content look cool.

Danny Williams Shows How to Retopo Fast in Maya

January 7, 2019, 06:09 PM

https://lesterbanks.com/2019/01/how-to-retopo-fast...

PointPusher Breaks Down His Method for Fast Retopo Work in Maya. Maya’s retopo tools are fairly straightforward to use. The issue becomes the logistics and flow of placing polygons rather than the tools themselves. Whether

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