Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Dynamically Change Deformer Weight Maps With Bifrost

December 23, 2021, 12:19 PM

https://lesterbanks.com/2021/12/how-to-dynamically...

Marco D’Ambros explores how to interact with deformer weight maps with Bifrost. This new tutorial from Technical Director Marco D’Ambros offers an exploration into manipulating deformer weight maps dynamically, using Maya’s Bifrost Graph. Marco covers two interchangeable

A Beginner’s Guide to Working with Boxcutter in Blender

December 23, 2021, 12:19 PM

https://lesterbanks.com/2021/12/a-beginners-guide-...

Josh Gambrell introduces Boxcutter and Hard Ops workflows in Blender. It’s nearly impossible to talk about Blender hard surface modeling without mentioning Boxcutter and HardOps.  In this video, we’ll design a simple device using the

Create Lighting Effects With This Free Lighting Asset

December 22, 2021, 09:18 AM

https://lesterbanks.com/2021/12/create-lighting-ef...

ActionVFX shows how to create a lighting effect using their free Lighting Asset collection. This new tutorial hosted by Action VFX’s Danasa Arsad shows how you can create a lightning effect using Adobe After Effects and their

Working With the Python Clone Array in Cinema 4D

December 21, 2021, 08:37 AM

https://lesterbanks.com/2021/12/working-with-the-p...

Expresso Mechanic TV shows how to control which clones appear using a python clone array. A new Cinema 4D Python tutorial from Expresso Mechanic TV shows how to use Python to control which objects appear and even

How to Make Godrays With Arnold With Volumetric Scattering

December 17, 2021, 08:56 AM

https://lesterbanks.com/2021/12/how-to-make-godray...

Reza Sarkamari uses Arnold’s atmosphere to create Godrays while covering volumetric scattering. This new tutorial from Reza Sarkamari goes through volumetric scattering in Arnold. It shows how you can make a great-looking Godrays or crepuscular

Check Out This Bifrost Manipulator Field Compound

December 16, 2021, 09:11 AM

https://lesterbanks.com/2021/12/check-out-this-bif...

Roland Reyer looks into his Bifrost Manipulator Field Compound that works like a falloff in the viewport. Autodesk’s Roland Reyer shows how you can use his Manipulator Field compound in Bifrost to visualize fields within a shape

Working With Denoise in Corona Render for C4D

December 16, 2021, 09:10 AM

https://lesterbanks.com/2021/12/working-with-denoi...

Corona Render has a couple of denoise options, here is how to choose what’s right for you. An increasingly integral part of rendering is getting rid of noise, and lately, that means using a denoise

How to Pick Accurate Colors in Maya

December 15, 2021, 08:49 AM

https://lesterbanks.com/2021/12/how-to-pick-accura...

Have you ever wondered how to pick accurate colors in Maya with color management? Color management shouldn’t make everything more difficult, but you need to understand what’s happening when you work with color. Something as simple

Mari for Beginners: Texturing an Asset, Start to Finish

December 15, 2021, 08:48 AM

https://lesterbanks.com/2021/12/mari-for-beginners...

Michael Wilde covers the texturing of an asset from start to finish in Mari. This new tutorial from Modeling and Texture Artist Michael Wilde shows the entire texturing workflow of a complete 3D asset in Mari. The

How to Animate Rain and Ripples With Spine

December 15, 2021, 08:48 AM

https://lesterbanks.com/2021/12/how-to-animate-rai...

Spine Ed covers creating rain and ripple effects with Spine 2D Animation. Spine 2D Animation is synonymous with character work due to its intuitive and vast animation tools. Check out this tutorial that shows how

1 19 20 21 22 23 381

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.