It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 28, 2018, 10:48 AM
https://lesterbanks.com/2018/12/introduction-c4d-c...
Maxon’s Jonas Pilz Covers the Powerful Context Nodes in R20’s Node-Based Materials Editor. C4D R20’s node editor offers a new and powerful way to create materials. Node-based materials give you a new way to create
December 27, 2018, 05:24 PM
https://lesterbanks.com/2018/12/maya-preserve-uvs-...
Malcolm Andrieshyn Explains the Conditions That Will Make Preserve UVs Not Work, and How to Easily Fix it so it Does. With Maya preserve UVs is a helpful feature. That is when it works. The
December 21, 2018, 01:08 PM
https://lesterbanks.com/2018/12/simple-callout-ele...
Jason Boone Shows an Easy Way to Create Callout Elements in Ae Using the Beam Effect. You can see callouts in a lot of motion graphics pieces. It’s a great way to show relevant information
December 21, 2018, 10:10 AM
https://lesterbanks.com/2018/12/create-micro-mille...
Romain Chauliac Using His BrickIt Script for Maya to Create a 38-Brick Micro-Millennium Faclon. A little while ago @WiZix_ posted a new Maya script that let you build Lego models by snapping bricks together in
December 20, 2018, 02:02 PM
https://lesterbanks.com/2018/12/quickly-creating-t...
3dEx Shows How to Create and Texture Environments Using Easy Terrain Generator for Maya. Morteza Ahmadi’s Easy Terrain for Maya lets you quickly build and texture terrains in Maya, offering tools to control and art-direct
December 20, 2018, 02:01 PM
https://lesterbanks.com/2018/12/matrices-local-spa...
FX TD Fabricio Chamon Gives a Comprehensive Overview for Working With Houdini Matrices and Local Space Transforms. If you are not a mathematician, when someone mentions matrices and local space transforms, your eyes may glaze
December 20, 2018, 02:01 PM
https://doddlenews.com/davinci-resolve-tutorial-pa...
In our previous lesson of our look at learning BlackMagic Design’s DaVinci Resolve, we discussed color correcting the Lift, Gamma and Gain luminance levels by working with the Primaries Bars inside of the Color Module of DaVinci Resolve. Well, this lesson is all about Color, and we’re going to use the Color Wheels to correct the color of the Lift, Gamma and Gain of a shot that needs color correcting.
December 20, 2018, 10:19 AM
https://lesterbanks.com/2018/12/learn-morpheus-rig...
CGMonastery Announces Morpheus Rig System (MRS) Makers Workshop Teaching How to Start Building Rigs Using MRS. The Morpheus Rig is a popular one among Artists and Animators alike. What started as a highly flexible rig,
December 19, 2018, 01:22 PM
https://lesterbanks.com/2018/12/maya-batch-file-im...
File Batch Importer Lets You Select and Import Lots of Files Into Maya at Once. Referencing is a powerful way to manage assets in scenes when working with Maya. While still in a “building” phase,
December 19, 2018, 01:22 PM
https://lesterbanks.com/2018/12/painter-mari-bake-...
Meshmen Studio Shows How to Use Substance PAinter to Bake Mesh Maps for Mari. Mari represents the epitome of 3D painting, yet there are some workflows in Mari that are still going through some growing
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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