It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 27, 2018, 01:29 PM
https://lesterbanks.com/2018/11/symmetry-non-symme...
Anton Tenitsky Shows How Flexible 3D Coat’s Symmetry is When Working With Non-Symmetrical Objects. 3D Coat has such a vast range of tools; it might be easy to overlook how flexible and powerful some of
November 27, 2018, 09:43 AM
https://lesterbanks.com/2018/11/camera-poser-store...
Morteza Ahmadi’s Camera Poser Script for Maya Lets You Easily Recall Camera Positions for Characters. Many animators will set cameras for posing characters. If you are working with more than one character in a scene,
November 26, 2018, 01:22 PM
https://lesterbanks.com/2018/11/typography-cinema-...
Sean Dove Takes Advantage of R20’s Fields and Volume Builder to Design Typography in C4D. Arguably the two most prominent features in C4D R20 are the Volume Builder and Fields. Designer Sean Dove puts both
November 26, 2018, 01:22 PM
https://lesterbanks.com/2018/11/cryptomattes-workf...
Helge Maus Offers an Introduction to Working With Cryptomattes in After Effects, Thanks to ProEXR 2. PixelTrain’s Helge Maus continues his dive into working with the new ProEXR 2 in After Effects. (Have a look
November 26, 2018, 09:51 AM
https://lesterbanks.com/2018/11/how-modulo-works-u...
Athanasios Pozantzis Demonstrates Modulo in cinema 4D Using a Clock to Show the concept. The NoseMan Athanasios Pozantzis worked with Modulo while trying to recreate an Entagma technique within Cinema 4D. Perhaps you don’t fully
November 26, 2018, 06:00 AM
https://lesterbanks.com/2018/11/thanos-design-from...
We created another version of Thanos with the design from Avengers Infinity War from Marvel as a character RnD project, we`ve been exploring on how to create a complex facial animation. We used the 3D
November 24, 2018, 02:16 PM
https://lesterbanks.com/2018/11/viewport-performan...
Glenn Frey Has 2 Tips to Gain Viewport Performance While Working With Volumes in Cinema 4D. There is no doubt that one of the best features in Cinema 4D R20 is all the volume stuff.
November 24, 2018, 02:15 PM
https://lesterbanks.com/2018/11/c4d-correction-def...
Ace5 Studios Shows How to Sculpt Rig Issues Using C4D’s Correction Deformer. A lot goes into creating character rigs for animation. There are some standard rig features that animators will expect, but it’s nearly impossible
November 23, 2018, 01:24 PM
https://lesterbanks.com/2018/11/getting-started-wi...
Ben Brownlee Covers the Basics of Planar Tracking to Create a Screen Replacement in Ae or Premiere. Boris FX’s new Mocha Pro 2019 offers more features for tracking and rotoscoping workflows and faster experience, offloading
November 23, 2018, 01:24 PM
https://lesterbanks.com/2018/11/unity-hd-rendering...
Glass Hand Studios Covers the Basics of Working With C4D and the Unity HD Render Pipeline. More and more these days it seems that real-time graphics is the solution to a lot of the industries
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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