Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Find Out How Converter Nodes Work in Cinema 4D

December 16, 2018, 08:46 AM

https://lesterbanks.com/2018/12/converter-nodes-c4...

Maxon’s Jonas Pilz Covers How to Work With C4D’s Converter Nodes When Working With Node-Based Materials. Node-based materials offer not only a lot of flexibility but also provide a way to do much more inside

How to Efficiently Simulate a Dynamic Chain in Hou

December 14, 2018, 10:13 AM

https://lesterbanks.com/2018/12/simulate-dynamic-c...

Fabricio Chamon Shows How Best to Simulate a Dynamic Chain Using Sphere Collisions and the Bullet Solver. Houdini is a dynamics powerhouse. Still, with a wide range of tools at your disposal, simulating dynamic elements

Abstract Waves in After Effects using Gradients

December 13, 2018, 02:49 PM

https://lesterbanks.com/2018/12/abstract-waves-ae-...

Mobox Dissects a Simple Method for Creating an Abstract Waves Effect in Ae Using Animated Gradients. Mobox’s Mike Ridolfi takes us through an interesting technique that has a lot of promise. Mike shows how you

New Script Creates Buttons for Tags for Easy Acces

December 11, 2018, 01:18 PM

https://lesterbanks.com/2018/12/create-buttons-tag...

Ace5Studios Free Tag Buttons Script Lets You Easily Create Handy Buttons for Your Most Used Tags. Have you ever want a button for adding protection tags or cloth tags? A new script from Aleksey Voznesenski

How to Use Maya’s GPU Cache to Speed Up Retopo W

December 8, 2018, 07:55 AM

https://lesterbanks.com/2018/12/maya-gpu-cache-spe...

FlippedNormals Shows How to Speed Up Retopo Work of Large Meshes by Using Maya’s GPU Cache. Unless you’ve worked with Alembic a lot whether, in animation, environments or effects, you might not even know that

Pins and Boxes Brings Easy Dynamic Layouts to Afte

December 6, 2018, 01:07 PM

https://lesterbanks.com/2018/12/pins-boxes-dynamic...

MamoWorld’s Pin and Boxes Lets You Easily Create Dynamic Layouts Without Expressions. Where would the After Effects community be without Mamoworld? Mathias Möhl and the team have created some of the most helpful tools for

Check Out This Free IK Puppet Ae Preset by Pierre

December 5, 2018, 11:19 AM

https://lesterbanks.com/2018/12/free-ik-puppet-ae-...

IK Puppet is a Free Shape Layer Preset for After Effects That Gives a Pre-Rigged Animatable Puppet. “I took a lot from the community here, so I try to give something back,” Says Animator Pierre

Tutorial - What Frame Rate Should You Use?

December 5, 2018, 11:18 AM

https://www.premiumbeat.com/blog/which-frame-rate-...

I’m not the only shooter who instinctively sets their frame rate to 120 fps when arriving at an epic location. It’s easy. It’s beautiful. It’s . . . lazy?

How to Use Pose Morph to Save FFD States in C4D

December 3, 2018, 01:29 PM

https://lesterbanks.com/2018/12/pose-morph-save-ff...

Ace5 Studios Offers Some Tips for Working C4D’s FFD, Such as the Animation and Transfer of Info Using Pose Morph. Cinema 4D’s FFD tool is a lattice deformer that you can place on to any

Watchdog-Ae is Free Render Manager For After Effec

December 3, 2018, 01:28 PM

https://lesterbanks.com/2018/12/watchdog-ae-free-r...

AG CodeWerks Watchdog-Ae is a Python-Based Front End That Supports Watch Folder Style Rendering for After Effects. A new free and open source tool from AG CodeWerks is perfect for small VFX teams looking for

1 20 21 22 23 24 154

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.