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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Better Understanding Space-Switching for Better Animation

December 14, 2021, 08:51 AM

https://lesterbanks.com/2021/12/better-understandi...

Amedeo Beretta covers space-switching workflows in both local and world space, including tips for Animators. 3D animation is likely easier the more you understand 3D space, and 3D space can have many components to work

How to Procedurally Create a Roller Coaster With Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-procedurall...

Outer Worlds shows how to make a roller coaster model in Blender using Geometry Nodes. Blender 3 included some changes to how you can work with curves and splines in Geometry Nodes. This new tutorial

How to Create a Look-at Target Effect in Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-create-a-lo...

BlueFox Creation shows how you can always have objects look at a target using Geometry Nodes. Recreating a popular effect for Cinema 4D Mograph users, Blue Fox Creation (Hari Sreedhar) shows how to build a look-at effect

An Introduction to Bifrost Mesh Manipulation

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/an-introduction-to...

Yingying Z covers how to make a landscape in Bifrost from a 2D plane quickly. It’s good to see new tutorials for Maya’s Bifrost popping up. In this multi-part series, Bifrost artist Yingying Z shows us how

How to Automate Proximity With an After Effects Expression

December 9, 2021, 09:04 AM

https://lesterbanks.com/2021/12/how-to-automate-pr...

Michael Tierney shows a quick and easy way to get automated proximity using an expression in Ae. Have you ever wanted shapes to react to some others in After Effects automatically? You can do that

A Look at Cinema 4D’s Symmetry Generator, In-Depth

December 9, 2021, 09:03 AM

https://lesterbanks.com/2021/12/a-look-at-cinema-4...

Polygon Pen covers generators and deformers in-depth, this time looking at the symmetry generator. In the first episode of Polygon Pen’sPen’s new series, he talks about the symmetry generator in Cinema 4D. The series takes

Everything You’ll Need to Understand Houdini Terrains

December 8, 2021, 08:35 AM

https://lesterbanks.com/2021/12/everything-youll-n...

Nikola Damjanov’s terrain handbook series covers Houdini terrains in depth. Houdini has excellent terrain tools to build realistic landscapes by generating and shaping height fields. Check out this series from Nikola Damjanov that covers everything you

Working With Blender’s Curve Nodes and Fields

December 8, 2021, 08:34 AM

https://lesterbanks.com/2021/12/working-with-blend...

CrossMind Studio shows how to use curves in procedural systems with Blender. This new tutorial from CrossMind Studio shows how to work with curves within a procedural network. Blender 3 added a wide range of new nodes

Learn the Workflow to Copy Variants in Houdini

December 7, 2021, 08:53 AM

https://lesterbanks.com/2021/12/learn-the-workflow...

Armin Lotfi covers a foundational workflow technique in Houdini, Copy Variants. Motion Designer and 3D Artist Armin Lotfi starts a new tutorial series in his channel that shows off some of the foundational techniques in Side FX

Check Out This Preview for Zoo Tools Pro’s Auto-Rigger

December 7, 2021, 08:53 AM

https://lesterbanks.com/2021/12/check-out-this-pre...

Zoo Tools Pro’s Auto-Rigger has a nifty mouse proximity feature only showing relevant controls. Andrew Silke offers a preview of the upcoming Zoo Tools Pro Hive Auto-Rigger for Autodesk Maya. The advanced sneak look shows off Hive’s

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