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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Car Rigging Basics in Maya, Everything You Need to

November 21, 2018, 10:24 AM

https://lesterbanks.com/2018/11/car-rigging-basics...

Simon Mills Guides Us Through Car Rigging Basics, Getting Autos Ready for Animation. Are you creating an animation of a car? Autos are one thing that you never want to animate without a rig. There

How to Create Chipped Paint in C4D Using Vector Pr

November 19, 2018, 01:44 PM

https://lesterbanks.com/2018/11/chipped-paint-c4d-...

Reza Ansari Shows How Using Tools4D Vector Pro Can Take Chipped PAint to the Next Level. If you have ever done any layered shader workflows, then you probably know that you can use images to

How to Create Planetary Atmosphere With Corona C4D

November 17, 2018, 01:24 PM

https://lesterbanks.com/2018/11/planetary-atmosphe...

Shawn Astrom Shows How to Create a Rayleigh Scattering Effect to Create That Planetary Atmosphere Glow. Creating a realistic planet complete with atmosphere changes from renderer to renderer. If you are wondering how to create

Houdini for Artists: Working With the Trace Node

November 15, 2018, 02:21 PM

https://lesterbanks.com/2018/11/houdini-working-tr...

Tyler Bay Covers Working With the Trace Node for Procedural Modeling Tasks in Houdini. Tyler Bay has a great and free introduction to working with SideFX Houdini called “Houdini for the New Artist.” that is

How to Create a Camera Distortion Shader for Redsh

November 15, 2018, 10:04 AM

https://lesterbanks.com/2018/11/camera-distortion-...

MerkVilson Shows How You Can Create a Camera Distortion Shader for Redshift and Cinema 4D. Redshift offers multiple camera lens types that include Fisheye, Spherical, Cylindrical, and Lens Distortions. It’s lens distortions that Merk Vilson

Easily Deform High Poly Objects With the New Nitro

November 13, 2018, 10:58 AM

https://lesterbanks.com/2018/11/new-nitro-edge-def...

Nitro4D Releases a New Edge Deformer Tool That Can Easily Deform Complex Shapes With a Light Spline-Based Edge. Modeling and animation typically live in a place with manageable polygons. However, if you have objects that

Houdini for the Artist: Working With the Falloff N

November 12, 2018, 02:55 PM

https://lesterbanks.com/2018/11/houdini-new-fallof...

Tyler Bay Covers Houdini’s New Falloff Node to Control a Variety of Effects. New to Houdini 17 is a new Falloff Node. The node lets you set an attribute based on surface distance. That all

Smash a Brick Wall With Houdini Shelf Tools

November 8, 2018, 10:37 AM

https://lesterbanks.com/2018/11/smash-brick-wall-h...

Mark Spevick Shows How to Smash a Brick Wall Using Only Houdini Shelf Tools. A new 3-part series by Mark Spevick teaches how powerful Houdini Shelf tools are. Spevick shows how to create a destruction

3 Powerful Yet Overlooked Maya UV Tools to Speed U

November 4, 2018, 07:34 AM

https://lesterbanks.com/2018/11/3-overlooked-maya-...

FlippedNormals Has a Look at Some UV Tools in Maya That You Might Have Missed. There was a time when the features for Maya modeling and UV tools were coming a bit fast and furious.

A Look at Working With Trapcode Particular Fluids

November 2, 2018, 12:22 PM

https://lesterbanks.com/2018/11/working-trapcode-p...

Creative Dojo Offers Some Insights Into Trapcode Particular Fluids With This First Look and Overview. Re Giant mad a splash with the addition of a new dynamics system to parts of the Trapcode Suite. Trapcode

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