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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Build Assets for Houdini 19’s Asset Gallery

November 9, 2021, 08:35 AM

https://lesterbanks.com/2021/11/how-to-build-asset...

Stormz shows how you can add assets to Houdini’s Solaris gallery. This new tutorial from Stormz looks into ways to create assets that you can use in the Asset Gallery for Solaris in Houdini 19. Solaris is the look-dev,

How to Rip a Beanbag With nParticles in Maya

November 9, 2021, 08:35 AM

https://lesterbanks.com/2021/11/how-to-rip-a-beanb...

Reimagine Fx shows how to create a tearing beanbag using nParticles. Node-based systems like Maya’s Bifrost offer the ultimate way to create particle and cloth effects. Still, there is something to be said about the

Puppeteer Offers Space-Switching Workflows for Maya

November 8, 2021, 08:38 AM

https://lesterbanks.com/2021/11/puppeteer-offers-s...

Adrian Chirieac’s Puppeteer is a collection of rigging and animation tools for Maya based on a space-switching workflow. Space-Switching is an essential concept to build and use in an animation pipeline. Now there is a

How to Create a Ring Illustration With Cavalry

November 8, 2021, 08:37 AM

https://lesterbanks.com/2021/11/how-to-create-a-ri...

Chris Hardcastle shows how you can create a ring illustration using three simple tools in Cavalry. There are a ton of advantages to a procedural workflow, such as simplicity and flexibility. This new one-minute wonder

How to Colorize Clones Based on Size in C4D

November 7, 2021, 11:31 AM

https://lesterbanks.com/2021/11/how-to-colorize-cl...

Jonas Pilz shows how you can automatically change the color of clones based on their sizes. This new quick tip from Maxon’s Jonas Pilz shows how you can colorize clones in Cinema 4D based on how big or small

How to Create a Voxel-Style Animation In Ae Using Stardust

November 6, 2021, 11:06 AM

https://lesterbanks.com/2021/11/how-to-create-a-vo...

Noble Kreative shows how to make a voxel-style animation in After Effects using Stardust to act like mograph cloners. A new tutorial from Najib Khayati (Noble Kreative) dives into using Stardust for Adobe After Effects.

How to Model, Texture, and Render an Eye With Maya

November 3, 2021, 08:49 AM

https://lesterbanks.com/2021/11/how-to-model-textu...

Alex Cheparev shows how to model an eye in Maya, texture it with Photoshop, and render it with Arnold. A tutorial from Alex Cheparev usually means learning some super-clever ways of doing things, and his latest doesn’t disappoint.

Working Scale Using a Python Matrix Array in C4D

November 2, 2021, 08:40 AM

https://lesterbanks.com/2021/11/working-scale-usin...

Expresso Mechanic TV shows how to work with scale using Python in C4D within a Python effector. A new installment of Expresso Mechanic TV’s Python Bytes looks into how you can work with scale within a Python

A Quick Start Guide to Substance 3D Sampler

November 2, 2021, 08:38 AM

https://lesterbanks.com/2021/11/a-quick-start-guid...

Reza Sarkamari shows how to get started with Adobe Substance 3D Sampler quickly. 3D Sampler is part of the Adobe Substance suite and a super-convenient tool. It offers a way to go from a real-life

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