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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Get a Refresher on the Elements of Composition and

July 20, 2014, 09:50 AM

http://lesterbanks.com/2014/07/get-refresher-eleme...

get a great refresher on the elements of composition and design as they pertain to graphics and motion graphics

A Sneak Look at Akeytsu, a New Innovative Animatio

July 20, 2014, 09:50 AM

http://lesterbanks.com/2014/07/sneak-look-akeytsu-...

akeytsu promises to bring animation and rigging back to the artists

Side Effects Software Release of Houdini Engine fo

July 18, 2014, 12:48 PM

http://lesterbanks.com/2014/07/side-effects-softwa...

Side Effects Software, announces the immediate release of Houdini Engine for Maya

Motionographer Best Tutorial Ever?

July 18, 2014, 09:48 AM

http://motionographer.com/2014/07/18/best-tutorial...

Mograph.net has spawned countless careers, including my own. There is a good chance that whether you have been on there or not, over the years you have in some way benefited from the sound advice of Mograph’s very own wise sage, Binky.

Using New Image Based Lighting Features in Maya 20

July 18, 2014, 09:47 AM

http://lesterbanks.com/2014/07/using-new-image-bas...

Image Based Lighting in maya using mental ray was a bit of a pain. Now with the new and much cleaner IBL workflow in Maya 2015, it is a snap.

Cinema 4D Video Tutorial: Slow Motion Rain

July 17, 2014, 06:23 PM

http://www.premiumbeat.com/blog/cinema-4d-video-tu...

Learn how to create slow motion rain in this exclusive Cinema 4D video tutorial.

MetaData Coding in a Maya Production Pipeline

July 17, 2014, 09:38 AM

http://lesterbanks.com/2014/07/metadata-coding-may...

Mark Jackson posts his Develop Conference talk on MetaData Coding in a Maya production pipeline providing some practical examples of its use at Crytec

Optimizing Render Times By Using V-Ray Material Ov

July 16, 2014, 09:11 AM

http://lesterbanks.com/2014/07/optimizing-render-t...

You can use the V-Ray Material Override to optimize render times without taking a hit on image quality

Creature Sculpting in ZBrush: Part 3

July 16, 2014, 03:44 AM

http://cgi.tutsplus.com/tutorials/creature-sculpti...

In this part of the Creature Sculpting series, you'll create, detail and PolyPaint a Rhino head bust using ZBrush, Maya and Photoshop.

Quick Tip for Using and Calculating Values in C4D

July 14, 2014, 03:44 PM

http://lesterbanks.com/2014/07/quick-tip-using-cal...

You can easily use numeric fields for Calculating Values in C4D, which can be a time saver and really speed up workflow

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