Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Basics of Fracture and Dynamics in C4D

July 4, 2014, 09:34 AM

http://lesterbanks.com/2014/07/basics-fracture-dyn...

learn the basics for creating destruction in cinema 4d using thraussi for creating fracture and dynamics for animation.

FurryBall GPU Renderer Gets New Support for Cinema

July 3, 2014, 09:43 AM

http://lesterbanks.com/2014/07/furryball-renderer-...

FurryBall GPU Renderer gets new support for Cinema 4D, offering beta plugins for C4D that will allow for realtime in-viewport rendering

Model the Corsair 600T PC Case in Maya: Part 8

July 2, 2014, 04:38 AM

http://cgi.tutsplus.com/tutorials/model-the-corsai...

In the final part of the Corsair PC Case series, you'll complete the model and prepare the scene for export to Keyshot, where Laz will give you an overview of Keyshot's settings, navigation, lighting and rendering options.

Creating and Transferring Houdini Digital Assets t

July 1, 2014, 01:43 PM

http://lesterbanks.com/2014/07/transferring-houdin...

learn how to package and create a houdini digital asset and transferor the asset for use inside of Autodesk Maya with the Houdini Engine Plugin

Maya Keyframe Copy Helper Offers Easy and Flexible

June 30, 2014, 02:04 PM

http://lesterbanks.com/2014/06/maya-keyframe-copy-...

Maya Keyframe Copy Helper is a python script that can give you more control over the copying and pasting of animation keyframes in Autodesk Maya

Contours Retopology add-on for Blender Updates Wit

June 29, 2014, 05:40 AM

http://lesterbanks.com/2014/06/contours-retopology...

Blender's Contours Retopology tool updates with a new guide mode that will let you generate multiple strokes at one time

Practical Python in Houdini 13

June 29, 2014, 05:39 AM

http://lesterbanks.com/2014/06/practical-python-ho...

learn some practical and production driven tasks for using Python in Houdini

Motion After Effects Script Offers Great and Easy

June 28, 2014, 12:23 PM

http://lesterbanks.com/2014/06/motion-effects-scri...

Motion After Effects Script offers some great tools that will help your motion graphics animation workflow within After Effects

Getting the Most From Modo’s Render Preview

June 26, 2014, 10:38 PM

http://lesterbanks.com/2014/06/getting-modos-rende...

learn the ins and outs for getting the most out of the modo render preview for quick look development, shading / texturing or lighting tasks

Creating Your Own Custom Fresnel Curves in Maya

June 26, 2014, 12:19 PM

http://lesterbanks.com/2014/06/creating-custom-fre...

you can create your own custom fresnel curves in Maya using standard Maya, experimentation and python for drawing curves based on real world fresnel values

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.