It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 29, 2014, 03:33 AM
http://www.mographcandy.com/blog/xpresso-sample-ef...
Every motion graphics artist, whether they are comfortable with Xpresso or not, should know how to set up the Sample Effector Node. Being able to use an Effector without having to use a Mograph Object can be a benefit in your projects.
May 28, 2014, 04:25 PM
http://www.premiumbeat.com/blog/cinema-4d-video-tu...
Create a wrapped text effect in Cinema 4D in this exclusive PremiumBeat video tutorial.
May 28, 2014, 04:24 PM
http://greyscalegorilla.com/blog/2014/05/render-ch...
Here are some of our favorite results from our very first Render Challenge, “Grapes”. For the challenge, I asked Cinema 4D artists to make the render as close to the original render as possible. It was a challenge to recreate something perfectly. Not to copy them, but to learn what it takes to make a beautiful image and keep some of those lessons in mind for another project. Some of our favorite results are below including one from Jeremy Cox who was nice enough to include his C4D Scene File...
May 28, 2014, 03:55 AM
http://cgi.tutsplus.com/tutorials/span-a-texture-a...
Applying textures to multiple mograph objects can be a bit tricky in Cinema 4D. In this tutorial, you will learn how to attach a bitmap image that spans across multiple cloned bent objects to create one seamless look. With the help of a free third party plugin, you can apply this technique to other situations to give yourself more flexibility when it comes to texturing.
May 28, 2014, 03:55 AM
http://www.cgmeetup.net/home/cloth-simulation-in-3...
In this tutorial, we go over some of the basics on cloth animation/simulation in 3ds Max, and see how it ca be used to dramatically showcase your work. 3ds Max can handle cloth in a very organic and realistic way, and this is what we are going to take advantage of.
May 27, 2014, 04:12 PM
http://feedproxy.google.com/~r/Lesterbanks/~3/MCQq...
use expressions with Xgen primitives to control the scale of hundreds of primitives Advertise here with BSA The post Scaling Xgen Spheres in Maya Uniformly With Expressions originated on LESTERBANKS.
May 27, 2014, 12:13 PM
http://www.cgmeetup.net/home/snappers-facial-rig/
Snappers Facial Rig for Maya (also available for 3dsMax) + dx11 or Cg skin shader with multiple wrinkles maps + Rig Manager to handle selection and to create/save poses.
May 27, 2014, 12:13 PM
http://lesterbanks.com/2014/05/xgen-maya-expressio...
use expressions with Xgen primitives to control the scale of hundreds of primitives Advertise here with BSA The post Scaling Xgen Spheres in Maya Uniformly With Expressions originated on LESTERBANKS.
May 27, 2014, 09:56 AM
http://lesterbanks.com/2014/05/creating-biomedical...
two simple ways to create an intestinal environment in Maya for biomedical visualization animations Advertise here with BSA The post Creating Medical Illustrations in Maya? Here Are Two Methods for Modeling an Intestinal Environment originated on LESTERBANKS.
May 27, 2014, 09:55 AM
http://lesterbanks.com/2014/05/quickly-separate-po...
the Cinema 4d Polygon Groups to Objects command can easily break an object into individual separate polygon faces Advertise here with BSA The post Use Polygon Groups to Objects To Quickly Separate Polygon Faces in C4D originated on LESTERBANKS.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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