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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easily Render Splines in C4D

May 18, 2014, 06:35 AM

http://lesterbanks.com/2014/05/easily-render-splin...

MographCandy’s Dan Conrad reminds us that it is indeed possible to render splines in C4D without converting them to polygonal objects.

Use Modo Like Falloffs

May 16, 2014, 01:50 PM

http://lesterbanks.com/2014/05/use-modo-like-fallo...

Daniel Mozbäuchel shares a little Xpresso Rig got Cinema 4D that mimics modo’s falloff modeling system. Most of the tools in modo can be affected by a falloff setting that will allow you to attenuate the tools influence on the object.

Interior Modeling Workflow in C4D

May 16, 2014, 09:56 AM

http://lesterbanks.com/2014/05/interior-modeling-w...

Watching someone create from start to finish has its benefits. You get to see not only the workflow that might be involved for a specific task or project, but also you get a chance to see how others approach tasks both familiar and non. Not to mention the helpful tips that can be picked up along the way.

Joint Placements

May 15, 2014, 04:27 PM

http://lesterbanks.com/2014/05/best-practices-thum...

The mighty RiggingDojo posts an excerpt taken from their latest Rigging 101 Course that shows how to best control joint placement in hands.

Forcing Mograph to be More Random

May 15, 2014, 10:02 AM

http://lesterbanks.com/2014/05/forcing-mograph-ran...

Using the Random Effector in Cinema 4D is an easy way to include some random values into animation. You may notice however, that using some of the “random Types” will repeat at times, and not be all that random at all.

Get the Most out of the Modo Bridge Tool

May 15, 2014, 10:01 AM

http://lesterbanks.com/2014/05/get-modo-bridge-too...

CG artist Henning Sanden shares some workflow tips for using the modo bridge tool effectively in various situations. Henning looks at using the modo bridge tool in its most basic form, which is bridging edges or polygons together -but then looks at using the bridge tool for more complex situations.

Build & Animate a Two-Legged Walker in C4D: Pt 1

May 15, 2014, 04:40 AM

http://cgi.tutsplus.com/tutorials/build-animate-a-...

In this tutorial Aleksey Voznesenski will guide you through the entire process of creating and animating a two-legged robot using Cinema 4D. You will begin by modeling the robot using a reference image and then move onto rigging, animation, lighting and rendering in part two.

Incorporating Linear Light Workflow in Maya

May 14, 2014, 04:45 PM

http://lesterbanks.com/2014/05/incorporating-linea...

Freelance artist and Teaching Professor at Drexel University shares a look at conforming the the linear workflow in Maya. Linear light workflow is basically a colorspace where the pixel values equate to various intensities of light, rathe than being arbitrary.

Maya Joint on Curve Tool Creates Evenly Spaced Joi

May 14, 2014, 09:35 AM

http://lesterbanks.com/2014/05/maya-joint-curve-to...

Nick Miller shares a new tool that he developed to assist and expedite some of the process of facial rigging. The Joint on Curve Tool can place joints along a selected curve, evenly spacing them. The joints also receive their own controls.

FBX Review Makes Its Way to More Platforms

May 14, 2014, 09:34 AM

http://lesterbanks.com/2014/05/fbx-review-makes-wa...

A wile back Autodesk graduated an Autodesk Labs project FBX Review to a release, although useful, FBX Review was for the Windows platform only. Recently however, FBX review has seen a release for Mac OS X and iOS systems.

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