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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create and Manage Real World Cameras For Maya

May 8, 2014, 09:45 AM

http://lesterbanks.com/2014/05/create-manage-real-...

Cinematographer Matt Workman posts a sneak look at his latest tool, Virtual Cinematography Tools for Maya which aims to be an all in one solution for creating and managing real world cameras.

Using Mocha Pro Remove and Insert Tools

May 7, 2014, 04:29 PM

http://lesterbanks.com/2014/05/using-mocha-pro-rem...

Imagineer System’s Mary Poplin offers an in depth look at using Mocha Pro to remove and replace a logo in a shot. Mocha Pro has some great tools that integrate with its planar tracker, including the Remove Module and the Insert Module, both used here.

Understanding L-Systems with MoSpline Turtle Mode

May 7, 2014, 12:39 PM

http://lesterbanks.com/2014/05/understanding-l-sys...

MoSpline, at times can be an indispensable tool as part of the Cinema 4D MoGraph Module. Using the MoSpline system in Cinema 4D you able to easily create a branching structure by switching the MoSpline mode to “turtle”.

Using Trapcode MIR for Design

May 7, 2014, 09:33 AM

http://lesterbanks.com/2014/05/using-trapcode-mir-...

Showing off some of the design possibilities when experimenting with MIR, Peder Norrby demonstrates how to use Trapcode MIR to develop a piece that was inspired by a print ad.

Quickly Add Condensation Drops to Object in Cinema

May 7, 2014, 09:32 AM

http://lesterbanks.com/2014/05/quickly-add-condens...

Ever wanted to add dew or condensation drops to items in C4D? Adding bits of detail like this to your work can easily add realism and life to a rendering, but adding details quickly can be a real life saver.

Houdini 13 Lighting and Rendering Masterclass

May 6, 2014, 04:36 PM

http://lesterbanks.com/2014/05/houdini-13-lighting...

Side Effects Software Senior Software Developers Andrew Clinton and Halfdan Invarsson walks us through the new lighting and rendering tools that are found in Houdini 13. Alembic support has spawned a new lighting and rendering workflow in Houdini 13, offering a new data tree view for working with materials and lighting assignments.

Storage Bin Modeling

May 6, 2014, 12:54 PM

http://lesterbanks.com/2014/05/storage-bin-modelin...

EyeDesyn’s EJ Hassenfratz presents a new workflow plugin written by Charles Rowland, the Storage Bin Modeling Tool for Cinema 4D. Storage Bin will allow you to easily save and refer back to object states as you work. Object states get stored while you are working in the Storage Bin, where you can easily recall or restore each state.

Is It Feasible to Work with Character RIgs...

May 5, 2014, 02:26 PM

http://lesterbanks.com/2014/05/feasible-work-chara...

Typically, the industry standard practice for character rigs are to have a visual control in the scene that performs a specific task and can be manipulated. They provide a visual representation of what they control, so you can easily interpret its use, and can be used to discern character left / right controls through color.

Animate 3D Text Around Corners in AE

May 5, 2014, 02:26 PM

http://lesterbanks.com/2014/05/animate-3d-text-aro...

Evan Abrams has a look at creating 3D text that animates at right angles in After Effects. This technique is not just useful for 3D text, but offers a great foundation for managing anchor points in 3D space in After Effects.

Animated Handwritten Type With Trapcode

May 5, 2014, 09:28 AM

http://lesterbanks.com/2014/05/animated-handwritte...

Lesterbanks.com welcomes Daniel Brodesky hosting a look at how to create animated hand written type using Trapcode Particular in After Effects.

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