It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 3, 2014, 12:41 PM
http://lesterbanks.com/2014/05/getting-started-sha...
Stefan Surmabojov offers a simple overview for using Cinema 4D’s tools in combination to create a shattering effect in an animation. Stefan shows how to shatter parametric objects in cinema 4D using dynamics, Deformers, and MoGraph Objects.
May 2, 2014, 02:34 PM
http://lesterbanks.com/2014/05/starters-guide-usin...
The Area posts a look at getting started using Maya XGen to create a microscopic view of a simple, but hairy jumping spider. This will guide you to use XGen splines, deformers, paint effects along side Arnold Renderer’s Render Curves. Check out the step by step guide to A Starter’s Guide to Using Maya XGen, Creating a Jumping Spider here.
May 2, 2014, 12:14 PM
http://lesterbanks.com/2014/05/creating-group-inte...
Motion Designer Simon Bronson provides a bit of insight into some of the techniques he use to create the 2014 PauseFest ID’s. Specifically, taking a look at how to create Plexus Group Intersections in After Effects using the Plexus plugin. By creating Group Intersections you can create the “spider webbing” in geometric shapes effect.
May 2, 2014, 12:14 PM
http://lesterbanks.com/2014/05/easily-carve-parts-...
The Pixel Lab’s Joren Kandel has a look at using the Cinema 4D Plugin, Proc3Durale to affect scene’s geometry in interesting ways. Vonc’s freely available Proc3Durale will take a noise shader and use it to coarse out parts of an object in Cinema 4D. This can create all kinds of interesting shapes, and as Joren notes, it can be a great way to add some procedural degradation or destruction to a model in C4D.
May 2, 2014, 07:41 AM
http://cgi.tutsplus.com/tutorials/shatter-parametr...
In this tutorial we're going to take a look at how to shatter parametric objects in Cinema 4D using dynamics, Mograph objects and Deformers.
May 2, 2014, 07:37 AM
http://lesterbanks.com/2014/05/generate-floor-tile...
C4DTools.net posts a new tool for Cinema 4d that can parametrically create floor tile patterns based off of 20 standard floor pattern styles. Floor Generator Pro lets you easily change parameters such as the width and height of the floor tiles based on units, support for horizontal and vertical margins, extrusion amounts including profiles, and even offers a rounded edge feature for some tile patterns.
May 1, 2014, 12:29 PM
http://lesterbanks.com/2014/05/forget-render-matte...
AJ Haines share a new plugin for Cinema 4D, Quick Matte. The plugin is based on a technique described by EJ Hassenfratz who showed how you can quickly render the matte you need Using The Matte Object When Forgetting to Render an Object Buffer.
May 1, 2014, 12:29 PM
http://lesterbanks.com/2014/05/creating-versatile-...
Small details like wear-and-tear and imperfections can ad so much more tangibility to your work. But not everyone has V-Ray, or third party tools to add damage and wear-and-tear to their renderings. The good news is, that with a little bit of work, you can easily create a damage shader in Cinema 4D, using nothing but the readily available tools C4D offers.
April 30, 2014, 07:53 PM
http://lesterbanks.com/2014/04/furryball-gpu-rende...
Studio AAA (Art And Animation studio) have release FurryBall 4.7 which adds a host of new features including two new methods for HDRI map sampling. It was less than a month since the beta version of FurryBall 4.7 hit the streets.
April 30, 2014, 03:34 PM
http://lesterbanks.com/2014/04/modeling-armchair-c...
Konstantin Magnus walks through creating a chair by way of Subdivision Modeling techniques. Starting out by using a low polygon model as visual reference in the Cinema 4D Viewport, Konstantin walks through the subdivision modeling process and offers some tips and things to consider when using Subdivision Modeling techniques in C4D.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.