It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
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https://lesterbanks.com/2021/10/how-to-get-your-ac...
Silverwing offers a concise and straightforward setup for a roundtrip ACES workflow between C4D, Octane, and After Effects. Let’s face it; not everyone can incorporate an intelligent and easy color workflow into their product offerings,
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https://lesterbanks.com/2021/10/how-to-create-a-lo...
Polygon Pen shows how to model, shade, animate and render a low-poly world in Cinema 4D. One of the cornerstones of motion graphics is a low=polygon look using simple 3D shapes and elements. This
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https://lesterbanks.com/2021/10/how-to-use-the-wed...
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Adrien Lambert covers everything you need to know to master height fields with Houdini. Houdini is a powerhouse when it comes to creating terrains. There are more than a couple of systems that allow you
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https://lesterbanks.com/2021/10/how-to-use-vellum-...
The Atypical shows how to simulate knotted cables with Vellum in Houdini. Houdini’s Vellum is like softbody dynamics to the extreme. The system uses extended position-based dynamics to create anything from cloth, hair, balloons, and
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https://lesterbanks.com/2021/10/some-easy-ways-to-...
Marco D’Ambros explores some ways to do visual debugging in Bifrost, including watchpoints and Dump Object. This new pair of vids from Technical Director Marco D’Ambros covers some visual debugging methods with Bifrost in Maya. Bifrost, of
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https://lesterbanks.com/2021/10/getting-started-wi...
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https://lesterbanks.com/2021/10/how-to-make-piles-...
The CGI Nerd shows how you can create piles of anything with Houdini quickly. Stacking and creating piles are always super-useful in 3D, and with Side FX Houdini, the task is quite simple. This new
October 7, 2021, 08:48 AM
https://lesterbanks.com/2021/10/how-to-make-dynami...
Hollowpixel covers creating dynamic grass in Blender using a hair system. These days, in Blender, there are more than a few ways to create grass. Dynamically simulated grass also has a few methods, and while
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Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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