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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Mythical Character Creation in Modo: Part 3

April 23, 2014, 06:57 AM

http://cgi.tutsplus.com/tutorials/mythical-charact...

In this part you'll use Modo's cutting edge sculpting tools to add high definition details to the Hern character. Tomasz Lechocinski will walk you through the use of Modo's sculpting brushes as you build up muscle definition, add wrinkles and sculpt fine details for the antlers, hoofs and fingernails. Finally, you'll model and uvmap Hern's earing, necklace and loincloth to complete the character.

Getting Familiar with MILA Material Properties

April 22, 2014, 04:19 PM

http://lesterbanks.com/2014/04/getting-familiar-mi...

For the Elemental Ray blog, David Hackett posts a look at the new mental ray MILA material properties and base phenomenon layers in Maya 2015. This represents part two for a more expanded look at the Mental Ray Layering Library shader, where part 1 of the series can be found here. We also had a look at the Inside mental ray blog post can be found in the post Understanding and Using Mental Ray Layering MILA in Maya 2015 here.

Long Awaited New Duik 14 for AE

April 22, 2014, 12:47 PM

http://lesterbanks.com/2014/04/new-duik-14-release...

If you have even done any character animation work in After Effects, then you are familiar with the puppet pin tools, and the one tool that brings it all together, Duik. Based on the initial IK expressions laid out by Dan Ebberts, Nicolas Dufresne’s Duik – DuDuF IK & Animation Tools brings the ability to rig characters for animation to After Effects in an effective and usable way.

Tutorial: First Steps In Krakatoa For CINEMA 4D

April 22, 2014, 12:46 PM

http://www.toolfarm.com/blog/entry/tutorial_first_...

The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. They recommend that you download the Krakatoa User Reference before you get started.

Model the Corsair 600T PC Case in Maya

April 22, 2014, 08:41 AM

http://cgi.tutsplus.com/tutorials/model-the-corsai...

In part four of the Corsair series, you will build the rear frame and complete the back panel.

Understanding and Using Mental Ray in Maya

April 19, 2014, 02:27 PM

http://lesterbanks.com/2014/04/understanding-menta...

With the latest release of Autodesk Maya came the ability to use (easily) the new mental ray layering shader library, or MILA as it is known. Although MILA is not really new, its has been brought forward and, MILA in Maya 2015 has been integrated into the Maya interface.

Animatiing the Oscillating Effect - Blender

April 19, 2014, 02:26 PM

http://lesterbanks.com/2014/04/animating-oscillati...

Sardi Pax offers a look into how one would go about animating a cord or string’s oscillating vibrations, as if it were plucked or struck. In Sardi’s example he uses the cord of a crossbow, but this will also work for a guitar string or any cord that is contained on both ends. Sardi starts off by using Blender’s ShapeKeys as the premise for the animation.

Maya Plot Curves

April 18, 2014, 04:17 PM

http://lesterbanks.com/2014/04/maya-plot-curves-sc...

Christian Hart posts a tool that will allow you to generate curves from animated objects and vertices. Maya Plot Curves Script can work with multiple objects or selected vertices, and can be used to create abstract shapes or even progressively would coil springs.

PixelLab offers Free Handheld Pack for AE/C4D

April 18, 2014, 12:53 PM

http://lesterbanks.com/2014/04/pixellab-offers-fre...

The Pixel Lab is celebrating their third anniversary by offering a new Handheld Camera Pack for Ae and C4D. The pack consists of 10 drag and drop camera moves that you can use directly in your scene.

Maya LT 2015 Makes its Way to Steam

April 17, 2014, 12:55 PM

http://lesterbanks.com/2014/04/maya-lt-2015-makes-...

Autodesk recently announced that Maya LT 2015, a more affordable version of Maya aimed squarely at indie game makers. With Maya LT on Steam, developers will be able to create 3D game assets and integrate them into popular steam titles.

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