It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 5, 2014, 07:11 PM
http://lesterbanks.com/2014/04/magic-wand-tool-pre...
Mikey Borup shares his preset he created for After Effects that kind of acts like the Photoshop Magic Wand or Quick Selection Tool. The Magic Wand Tool for After Effects can easily “select” and knock out specified areas of your After Effects Layer.
April 5, 2014, 11:33 AM
http://lesterbanks.com/2014/04/creating-aim-transf...
Pedro Bellini walks through the process of creating a manual aim set up in Maya, using the Maya Python API. Using only math operations and the Maya Python API, Pedro creates a similar set up to the Maya default Aim Constraint. Using the same techniques that are revealed in the tutorial, you should easily be able to create your own DG Aim Node for Maya.
April 5, 2014, 11:31 AM
http://www.mographcandy.com/blog/2014/4/5/cinema-4...
Mograph Candy is a destination for learning motion graphics and 3D animation using After Effects, Cinema 4D, and Premiere. We have tons of free Cinema 4D tutorials so you can learn tips and tricks to help speed up your motion graphics and broadcast editing workflow.
April 1, 2014, 04:16 PM
http://lesterbanks.com/2014/04/create-seamless-loo...
Daniel Brodesky shares some insight into making a single seamless looping ribbon that can be wrapped around in a coil. Daniel shows how to create a rig for a looping line that can be wrapped around a cylinder or a sphere.
March 31, 2014, 03:55 PM
http://lesterbanks.com/2014/03/measure-creates-fle...
The C4D Zone posts a new tool for Cinema 4D that will allow you to measure and create dimensions in the viewport and in renders. If you are familiar to measure tools in other 3D applications, this is quite similar, although far superior.
March 29, 2014, 12:35 PM
http://lesterbanks.com/2014/03/creating-realistic-...
Jeremy Fernsler takes a look at building a furbish shader in Maya, one that takes on the visual properties of what fabric looks like in real life. A lot of the concepts in this tutorial can be used in many other instances when creating shader networks.
March 28, 2014, 12:49 PM
http://lesterbanks.com/2014/03/create-fake-3d-look...
Adam Everett Miller shows how to create an interesting “fake 3d” look to short clips by adding two simple white lines to the scene.
March 27, 2014, 12:43 PM
http://lesterbanks.com/2014/03/5-tips-projection-m...
Technology is forever changing its course as well as its medium. With event producers preferring projection mapping for grabbing maximum eyeballs, most events are likely to feature cutting edge audio, video and lighting advancements in events making them even better.
March 25, 2014, 07:34 AM
http://lesterbanks.com/2014/03/getting-started-usi...
Jimmy Gunawan post a primer for getting started using Substance Textures in Maya, using them with the mental ray renderer. Substance textures are a highbred mix of procedural and image based textures that will allow you to have the best of both of those worlds.
March 24, 2014, 03:35 PM
http://lesterbanks.com/2014/03/instantly-connect-n...
If you have seen someone work in Autodesk Flame or Smoke, you have probably seen them connect nodes together by touching two nodes together. This is called a Kiss Function, where the node will connect with default connectors just by touching them together. This is a huge timesaver, connecting nodes really quickly into complex networks in no time at all.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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