It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 14, 2014, 03:46 PM
http://lesterbanks.com/2014/03/bake-c4d-nurbs-poin...
Ryan Somerville shares a quick tutorial for how to go about baking a Sweep NURBS (or any other NURBS in C4D) object into PLA (point Level Animation).
March 13, 2014, 07:48 PM
http://www.premiumbeat.com/blog/video-tutorial-ani...
In this video tutorial by Evan Abrams we take a look at the preproduction process for animation and examine the value of good storyboarding.
March 13, 2014, 07:13 AM
http://www.cgmeetup.net/home/houdini-engine-for-un...
(Building off my work in developing virtual production tools). Girish Balakrishnan present a case study on how Houdini Engine and the SmartVCS could be integrated into a previsualization workflow. This was developed at Side Effects Software, as part of the Houdini Engine initiative, where he was tasked with exploring the possibilities of integrating a procedural pipeline for previsualization in both film and game development.
March 13, 2014, 07:13 AM
http://www.cgmeetup.net/home/zbrush-tutorial-sculp...
ZBrush Tutorial: Sculpting The Head Using Dynamesh 01
March 12, 2014, 07:54 AM
http://www.cgmeetup.net/home/fur-in-houdini-houdin...
Houdini artist Andrew Browne has put together “An Artist’s Approach to Fur in Houdini 13″ video tutorial. In this tutorial you will learn to working with Fur in Houdini 13.
March 11, 2014, 09:57 AM
http://lesterbanks.com/2014/03/using-normal-direct...
inlifethrill.com posts a quick little tip for creating double sided shaders for objects in Cinema 4D. This is a great technique for texturing single sided objects, such as paper, or a leaf or anything that has no or little thickness to it at all.
March 11, 2014, 04:32 AM
http://www.cgmeetup.net/home/cinema4d-xparticles-t...
Cinema4d and Xparticles Tutorial - Cinema4d Tutorial. How to make a cool looking spiral with some sprites attached. Cinema4d and Xparticles Tutorial, 4D, c4D Tutorials, Cinema 4D Tutorials, cinema 4d, studio, Tutorial, Xparticles Tutorial, Xparticles...
March 10, 2014, 09:49 AM
http://lesterbanks.com/2014/03/larmorvoronoi-plugi...
A while back we had a look at a LarmorVoronoi plugin for Maya, a project created by Pier Paolo Ciarravano. LarmorVoronoi was a release of the standard Larmor Physx Voronoi shatter API as a plugin for Autodesk Maya. Using Larmor-Physx Voronoi Shatter, the plugin offers a Voronoi shatter of non-convex closed triangle meshes of polygonal surfaces in Maya.
March 10, 2014, 09:47 AM
http://lesterbanks.com/2014/03/c4d-animation-retim...
Offering an easy and intuitive way to adjust pose to pose animations in Cinema 4D, The C4DZone posts their latest plugin Animation Retimer. The plugin will allow you to adjust pose to pose animations by just clicking though the pose keyframes, rather than adjusting keys on the timeline or in the curve editor.
March 9, 2014, 09:34 AM
http://lesterbanks.com/2014/03/realbook-preset-cin...
C4Dtools.net posts a new offering for c4d. The RealBook Preset for Cinema 4D will allow you to easily animate a book and its pages. RealBook will allow you to change the number of pages that show up in the book, adjust the size, and the animation.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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