It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 7, 2014, 11:01 AM
http://lesterbanks.com/2014/03/practical-uses-c4ds...
Dan Conrad goes over the polygon reduction tool in Cinema 4D and explores some of the more popular and effective used for it.
March 6, 2014, 05:03 PM
http://lesterbanks.com/2014/03/easily-create-dna-l...
It always seems to work out this way “you never know you’re going to need something until the day you need something”. How many times have I needed a quick way to create DNA like structures in Maya, and never had anything around to make that easier.
March 6, 2014, 05:51 AM
http://lesterbanks.com/2014/03/create-particle-mor...
Mt. Mograph shows how to morph between type in Cinema 4D using some strategic cloners along with the inheritance effector. The Cloners will be used for creating an LED type look easily. This type of thing can be used for more than just type, as Matt shows the same technique on a modelled object as well.
March 6, 2014, 05:51 AM
http://lesterbanks.com/2014/03/bypass-photoshop-cr...
Eyedesyn.com’s EJ Hassenfratz shows how you can save yourself a trip into Photoshop, by creating text based images textures right in Cinema 4D. With the C4D spline shader, you can create 2D Text materials and apply them to 3D objects as textures.
March 5, 2014, 11:05 AM
http://lesterbanks.com/2014/03/three-maya-tips-wor...
Daryl Obert posts a few small but convenient tips for better working Texture in Maya, specifically in the Hypershade window. Daryl reminds us all that you are able to drag and drop a single file or multiple file textures into the Hypershade window.
March 4, 2014, 11:06 AM
http://lesterbanks.com/2014/03/creating-x-ray-effe...
The more I dive into physical rendering, the less I find that I rely on some of the older nodes in Maya’s HyperShade. The Sampler Info Node is one of those nodes that I have not touched in quite a while.
March 4, 2014, 11:06 AM
http://lesterbanks.com/2014/03/python-cg-pipeline-...
CG artist Paul Winex shares his last lecture, which was a masterclass in using Python in a CGI Pipeline. Paul shows several examples and ways in which python is used in a production pipeline, and offers the extensive resources used in the discussion.
March 2, 2014, 09:35 AM
http://www.cgmeetup.net/home/maya-depth-of-field-t...
In this Maya Video, Daryl Obert takes a look at Maya’s depth of field. You can view the calculated distance of the camera from the object and apply that value to the Focus Distance for the camera to achieve Depth of Field effects in the Camera’s Attribute Editor.
March 1, 2014, 02:51 PM
http://lesterbanks.com/2014/03/create-fire-using-t...
VinhSon Nguyen covers some of the intricacies that are needed for creating fire and flames with Trapcode Particular. The fire will be used as a transition that will essential “wipe” the type off the screen, as it is being consumed by the flames.
February 25, 2014, 01:39 PM
http://lesterbanks.com/2014/02/working-maya-render...
Autodesk’s Daryl Obert offers a look at using both render layers and render passes in Maya to put together a composite, in… well, Maya composite. This is a great overview for rendering out pass images from Maya that use both render layers and passes together.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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