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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Substance Painter Overview and Workflow

February 7, 2014, 10:22 AM

http://lesterbanks.com/2014/02/substance-painter-o...

Allegorithmic posts an introductory look at getting started and using Substance Painter, showing off some of the features and what the workflow looks like in a painting environment using substance.

Create a Marking Menu for an Instant Height

February 6, 2014, 02:34 PM

http://lesterbanks.com/2014/02/create-marking-menu...

Modeling to scale in Maya or any 3D application has become increasingly important, not just for proper proportions, but also as an integral part of physical rendering. Building things to proportionate scale is much easier by having an item of reference in your scene.

Add Camera Rigs add-on for Blender

February 6, 2014, 02:34 PM

http://lesterbanks.com/2014/02/add-camera-rigs-add...

Wayne Dixon shares his Add-on for Blender, that when installed will add two new camera rigs under the Armature menu for easy access. The add-on will let you create two fully rigged cameras, one as a crane and the other as a dolly rig. Both rigs are inherently similar, although the crane rig will allow you to achieve cinematic crane shots by adjuring the arm height and length of the camera rig.

Breaking Down Tools for Display in Maya

February 5, 2014, 10:59 AM

http://lesterbanks.com/2014/02/useful-display-bonu...

Autodesk’s Steven Roselle offers a look at a few of Maya’s Bonus Tools that are extremely useful for visibility and display information. Interestingly enough, some of these tools go back to 2012, so these are not really new tools in the Bonus Tools suite, which was a surprise to me as a couple of them I have not even heard of.

Free MagicSwitch Plugin for C4D

February 5, 2014, 10:58 AM

http://lesterbanks.com/2014/02/magicswitch-plugin-...

Nitro4D posts MagicSwitch as another freebie tool for Cinema 4D. MagicSwitch will let you create a toggle for an objects attributes easily, so you can go back and forth between your two object states. A great example is creating and setting a toggle for object resolution. One click will display a low resolution version of the object, and you can snap back to the high resolution version easily.

Building Dynamic Joint Chains with Maya Hair

February 4, 2014, 01:51 PM

http://lesterbanks.com/2014/02/building-dynamic-jo...

John Zilka covers the basic of creating joint chains in Autodesk Maya, using the nHair properties for control. Autodesk Maya makes it pretty easy to set up a dynamic joint chain, but it does involve a few steps. First you need to create an Spline IK through the joint chain.

Maya Tutorial on The Set Driven Keys

February 4, 2014, 11:29 AM

http://www.3dvf.com/actualite-8704-maya-tutoriel-s...

Daryl Obert provides a video tutorial on the Maya set driven keys. After introducing the feature, it shows how to use it to set up a facial rig.

Busing Nuke Premultiplication Myths

February 1, 2014, 02:17 PM

http://lesterbanks.com/2014/02/busting-nuke-premul...

Quite often if an image is using an alpha channel, to save on additional multiplications during compositing, the color of the image is multiplied by the alpha value. This is what a premultiplied alpha is, and it needs to be treated differently than a regular alpha channel when compositing.

Solving the Disappearing boolean problem in Maya

February 1, 2014, 02:16 PM

http://lesterbanks.com/2014/02/solving-disappearin...

The latest version of Maya, which is the 2014 extension release has added a new and robust library for faster and more reliable booleans on polygons. The extension release makes use of the Carve library which is a fast and reliable constructive solid geometry library, Making the Boolean operations in Maya work well – work very well.

A Look at the Different Ways to Overshoot Motion

January 31, 2014, 10:57 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

Overshooting is an animation principle which helps not only to bring life to your animation, but also realism. Basically, overshooting is when you want to bring a certain object from Point A to Point B, but the object passes Point B, jiggling backwards and forwards in a decaying pattern till it comes to a stop at Point B. We’ll look at a few different ways to achieve this in After Effects.

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