Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Arnold’s User Data String Shader in C4D

October 28, 2021, 09:38 AM

https://lesterbanks.com/2021/10/working-with-arnol...

Lee Griggs shows how to use the user data string shader in C4DtoA. Arnold lets you work with arbitrary user data that you can later use at shading or render time. It’s a great way

How to Rig and Animate a Simple Walking Character in Blender

October 28, 2021, 09:38 AM

https://lesterbanks.com/2021/10/how-to-rig-and-ani...

Polyfjord shows how to model a simple 4-legged creature and then shows an easy way to rig and animate its walk cycle. Characters are often associated with complicated rigs and a bunch of other technical

How to Use Splines as Cutting Tools in C4D

October 27, 2021, 08:40 AM

https://lesterbanks.com/2021/10/how-to-use-splines...

Digital Meat shows how you can use splines to cut polygons in Cinema 4D. Splines are incredibly useful in 3D. In Cinema 4D, you can even use them to cut polygons. Check out this quick tutorial

How to Make a Colorful Gradient 3D Sphere in After Effects

October 27, 2021, 08:39 AM

https://lesterbanks.com/2021/10/how-to-make-a-colo...

Valeri Visuals shows how to make a gradient 3D sphere animation in Ae with stock plugins. This new tutorial from Valeri Hudedatov (Valeri Visuals) shows how to turn a colorful, soft-focus gradient into a 3D sphere that

Modeling a Character Base Mesh: Blocking Out the Forms

October 27, 2021, 08:39 AM

https://lesterbanks.com/2021/10/modeling-a-charact...

Antony Ward shows how to block out the human form while modeling characters. A new tutorial series from Antony Ward (antCGi) explores every aspect of modeling and creates a base mesh that walks through each element separately,

How to Create a Simple Felt Material With Blender

October 26, 2021, 08:55 AM

https://lesterbanks.com/2021/10/how-to-create-a-si...

Pixxo 3D shows how to make an easy felt material with Blender using particles. There are plenty of ways to get a nice-looking fabric or felt material in 3D. Some are easier than others. In

How to Work With Geometry Nodes Fields to Create a Hexagon World

October 22, 2021, 09:17 AM

https://lesterbanks.com/2021/10/how-to-work-with-g...

Erindale Woodford shows how you can use the new fields in Blender to create a Hexagon World. A new tutorial from Erindale Woodford shows how to build a hexagon world and dynamic landscape using Blender’s Geometry Nodes and fields.

Working With and Understanding the Bifrost If Node

October 22, 2021, 09:17 AM

https://lesterbanks.com/2021/10/working-with-and-u...

Frosty gives a quick explanation of how the If node works in Maya Bifrost.  Maya’s Bifrost is a visual programming language. With it, you can build all kinds of systems, and in essence, you are

Getting Started With Cavalry’s Forge Dynamics

October 21, 2021, 09:11 AM

https://lesterbanks.com/2021/10/getting-started-wi...

Ian Waters shows off how to get started with Cavalry’s 2D dynamics system. Cavalry 1.2 introduced a host of new stuff, and one of those things is an embedded dynamics system they call Forge Dynamics. This

How to Make Plants Blow in the Wind With Houdini

October 21, 2021, 09:11 AM

https://lesterbanks.com/2021/10/how-to-make-plants...

Stormz shows how you can make a wind sim for plants in Houdini using Vellum. The versatility of Houdini’s Vellum solver never ceases to amaze. It’s a flexible system that is useful in many areas,

1 26 27 28 29 30 381

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.