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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easy Texture Edge

January 2, 2014, 03:02 PM

http://lesterbanks.com/2014/01/maya-easy-texture-e...

3D and technical artist Shane Marks shows how to create some easy texture edge distressing on you models (in any 3D application really) using Photoshop, and XNormal, demonstrating how to prepare and bake the model maps and creating masks from those in PS – simple but effective.

Turning Type into Falling Sand

December 31, 2013, 05:14 PM

http://lesterbanks.com/2013/12/cinema-4d-turning-t...

Using the X-Particles 2.5 release, Ben Watts takes a look at turning objects into sand, walking through creating the entire project.

Intro to blender large scale modeling

December 21, 2013, 02:34 PM

http://lesterbanks.com/2013/12/blender-introductio...

Covering the workflow and techniques used in one of his “Old Dutch Masters” inspired landscapes, Blenderpedia’s Rob Tuytel walks through one of his scenes in Blender.

Paint Materials Directly on Objects

December 16, 2013, 01:52 PM

http://lesterbanks.com/2013/12/cinema-4d-paint-mat...

Firmly in the holiday spirit, NitroMan has released a free tool in MagicDraw for Cinema 4D, which will allow you to quickly and easily paint materials on object.

Controlling a Character's Facial Expressions

December 16, 2013, 10:48 AM

http://lesterbanks.com/2013/12/after-effects-contr...

Creating some controls for character animation, the third edition to Dave Legion’s suite of tutorials covers animating a character’s face in After Effects -showing how to create and set up custom sliders that can control the puppet’s facial expressions.

Peregrine Labs Yeti 1.3

December 14, 2013, 02:36 PM

http://lesterbanks.com/2013/12/maya-peregrine-labs...

Peregrine Labs has recently released an update to Yeti, adding new feather geometry feature which is set to take the worry out of creating feathers and plumage on characters.

Creating a Basic Rig in Blender

December 13, 2013, 03:59 PM

http://lesterbanks.com/2013/12/blender-creating-a-...

Taking a look at creating a basic rig for a leg in Blender, Oliver Villar Diz shows how to set up the leg and foot using inverse kinematics and also covers skinning the model for proper deformation when animating.

Creating a Barch Script Render

December 13, 2013, 03:59 PM

http://lesterbanks.com/2013/12/maya-creating-a-bat...

Taking a look at some of the flexibility you can get by creating a batch script for Autodesk Maya, which will allow you to render multiple scenes or Maya scene files, Shaun Keenan shows how to render effectively from the command line.

Creating Procedural Particle Animations

December 12, 2013, 01:52 PM

http://lesterbanks.com/2013/12/houdini-creating-pr...

In a continuation of the Procedural Animation Next Step tutorials form Side FX Software, Ari Danesh takes a look at Particles in Houdini, specifically Using POPs or Houdini Particle Operators in DOPs, Dynamic Operators.

AE Tutorial: How to Create Animated Spiral Banners

December 12, 2013, 05:31 AM

http://wolfcrow.com/blog/adobe-after-effects-tutor...

Premiumbeat.com has put up this cool tutorial on how to create animated spiral banners for motion graphics in Adobe After Effects...

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