It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 11, 2013, 10:38 AM
http://lesterbanks.com/2013/12/houdini-creating-pr...
Providing an overview for the Wire Solver in SideFX Houdini, Arri Danesh covers creating a couple of projects that will use the Wire Solver which include creating a jellyfish tentacle set up.
December 8, 2013, 07:56 AM
http://lesterbanks.com/2013/12/after-effects-creat...
Inspired by the opening animation for Community, Trevor Penner set out to create something similar in After Effects and walks through how to create a crumpled paper animation with the use of TrapCode MIR.
December 8, 2013, 07:56 AM
http://lesterbanks.com/2013/12/maya-creating-a-lav...
Using Realflow to create a floating oil type of effect, Ran Ben Avraham shows how to build a lava lamp effect, walking through the simulation, lighting, shading and rendering.
December 5, 2013, 05:40 AM
http://lesterbanks.com/2013/12/maya-soft-ik-tool-h...
There rare plenty of ways to avoid the unwanted and jarring snapping actin that shows up when pushing an IK joint chain too far in Maya, but here, Nick Miller demonstrates his Soft IK Tool that can help soften the movement.
December 3, 2013, 10:43 AM
http://lesterbanks.com/2013/12/maya-creating-a-v-r...
Taking a look at how to get a UV Coordinate render pass out of V-Ray in Maya, Timothy Hanson shares two techniques which use the V-Ray Render Elements. In actuality the UV Coordinate pass is not one that is listed in the render elements in V-Ray, but one that can easily be obtained from the ExtraTex.
November 25, 2013, 01:16 PM
http://lesterbanks.com/2013/11/maya-randomly-repla...
Matthew L. Stoehr shares a simple little script for Autodesk Maya that might prove helpful for randomly replacing objects with other objects in a scene. The Replace Add Randomize script even offers the opportunity to duplicate or instantiate while also providing an option to state how of many objects you want to be placed randomly.
November 19, 2013, 10:54 AM
http://lesterbanks.com/2013/11/cinema-4d-using-adv...
Recently the VRayforC4D update brought a ton of new features into Cinema 4D, and Josef Bsharah has been creating regular posts and videos showing off some of them. Here Josef Bsharah takes a look at the VRayforC4D 1.8 advanced hair and fur support and checks out the new BRDF Hair Material.
November 13, 2013, 10:58 AM
http://lesterbanks.com/2013/11/cinema-4d-using-the...
Taking a look into some of the new features that were added into VRayforC4D 1.8, Josef Bsharah shows how to use the round edges effect in V-Ray to create beveled edges and rounded corners as a post rendering effect, rather than facilitating bevels through geometry.
November 9, 2013, 02:17 PM
http://lesterbanks.com/2013/11/cinema-4d-create-an...
A muti-part look at creating and compositing hyper-real bullet casings falling on a concrete floor from Cyril Kotecky, who shows how to model a casing, match the 3D scene to background plate photography, add dynamics to create the animation, add lights and materials and render.
November 2, 2013, 07:56 AM
http://lesterbanks.com/2013/11/cinema-4d-rendering...
Taking a look at the process for creating a CG element in a photograph, Dan Conrad walks through how he created a composite of a rusted and beat up old truck showing how he built the scene the materials, his approach to rendering and finally compositing in After Effects.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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