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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Arnold’s Noice Denoise

October 6, 2021, 08:41 AM

https://lesterbanks.com/2021/10/working-with-arnol...

Reza Sarkamari covers getting started with Arnold Noice Denoiser. Arnold has a couple of methods for getting cleaner renders using denoising tools. Arnold has the OptiX Denoiser as well as a stand-alone application that uses Noice. This

How to Make a Bulge Deformer Based on Matrix in Bifrost

October 5, 2021, 08:44 AM

https://lesterbanks.com/2021/10/how-to-make-a-bulg...

Marco D’Ambros shows how to create a bulge deformer using Matrix math rather than raycasting. Over the last little while, Technical Director Marco D’Ambros offers up little focused tutorials diving into recreating rigging tasks using Maya’s Bifrost. A

Surfacing a Delorian With Substance Painter

October 5, 2021, 08:44 AM

https://lesterbanks.com/2021/10/surfacing-a-delori...

Arvid Schneider shows some advanced techniques in Substance Painter to texture a Delorian. Check out this latest tutorial from Arvid Schneider, who shows off some of the more advanced Adobe Substance 3D Painter techniques while he paints

How to Build an Accurate Drive Chain in C4D With Xpresso

October 5, 2021, 08:44 AM

https://lesterbanks.com/2021/10/how-to-build-an-ac...

Expresso Mechanic TV covers making an accurately working drive chain in Cinema 4D using Xpresso and more. This new tutorial from Julian Field, the Xpresso Mechanic, shows the definitive way to build a chain drive system in

How to Make Responsive Auto-Scaling Elements in Ae

October 2, 2021, 02:42 PM

https://lesterbanks.com/2021/10/how-to-make-respon...

Creative Dojo shows how to create dynamic scaleable elements inside After Effects. How straightforward is auto-scaling and adjusting typography and text in Adobe After Effects? If you’ve ever wanted to have, type behave dynamically, automatically

Watch Houdini Play a DIY Modular Synth

October 1, 2021, 08:59 AM

https://lesterbanks.com/2021/09/watch-houdini-play...

Marcus Duprat shows off his home-built synthesizer and shows how Houdini can play it. Marcus Duprat is an Effects Technical Director who ended up making a DIY modular Synth. Realizing that he couldn’t play it very

How to Add a Geometry-Based Decal With Maya’s Wrap Tools

October 1, 2021, 08:59 AM

https://lesterbanks.com/2021/09/how-to-add-a-geome...

Alex Cheparev shows how you can add a geometry decal using Maya’s Shrink Wrap Tools. Labels and decals are one of those things that gets a lot of tutorial attention. While plenty of tutorials show

How to Animate a Tree With MASH in Maya

September 30, 2021, 09:07 AM

https://lesterbanks.com/2021/09/how-to-animate-a-t...

SYIA Studios shows how you can use MASH in Maya to animate wind affecting a tree. While more than a few tools out there allow you to create and animate trees in Maya procedurally, you

How to Animate a Motion Graphics Like Helix in Houdini

September 30, 2021, 09:07 AM

https://lesterbanks.com/2021/09/how-to-animate-a-m...

Stormz shows how to make a motion graphics-style helix animation with Houdini. Houdini is a super-open platform for motion graphics tasks. You can get MOPs, or “Motion Operators,” a free and open-source suite of HDAs that

How to Create Procedural Power Lines with Geometry Nodes

September 29, 2021, 08:50 AM

https://lesterbanks.com/2021/09/how-to-create-proc...

Sanctus shows how you can create procedural power lines using geometry nodes in Blender. One of the first few things we see within a nodes-based method is a system that automatically generates and lets you

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