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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Globally Fix Expression Errors in After Effects

September 29, 2021, 08:49 AM

https://lesterbanks.com/2021/09/how-to-globally-fi...

NT Productions shows how you can fix expression errors throughout the entire project in Ae. This new tutorial from NT Production’s Nathan Lovel walks us through how to fix expression errors right through your entire After Effects project using

How to Create Decals, Stickers, and Overlays With Redshift

September 28, 2021, 08:43 AM

https://lesterbanks.com/2021/09/how-to-create-deca...

Zak shows a few ways to make stickers and overlays on top of objects with Redshift in C4D. There are more than a few ways to place stickers and the like on objects in 3D. If you

A Look at How Data Flows in Maya’s Dependency Graph

September 28, 2021, 08:43 AM

https://lesterbanks.com/2021/09/a-look-at-how-data...

Mathias Røyrvik looks into how data flows through the dependency graph in Maya and how to use it to your advantage. A new (ish) suite of videos from senior technical artist Mathias Røyrvik runs through

Moving Clones Using a Python Matrix Array in C4D

September 28, 2021, 08:42 AM

https://lesterbanks.com/2021/09/moving-clones-usin...

Expresso Mechanic TV looks into the matrix array within a Mograph effector to move clones around with Python. A series of tutorials from Julian Field, the Xpresso Mechanic, offers some essential tidbits for working with Python in

Check Out This After Effects Expressions Cheat Sheet

September 24, 2021, 08:57 AM

https://lesterbanks.com/2021/09/check-out-this-aft...

Good Boy Ninja offers an easy way to look up all things expressions for Adobe After Effects. There is kind of a whole ecosystem behind After Effects’ ecosystem of expressions. Some tools write expressions for

Why Even Triangulate Game Assets?

September 24, 2021, 08:57 AM

https://lesterbanks.com/2021/09/why-even-triangula...

Josh Gambrell shows why you should triangulate game assets in your workflow. Ever wonder why game models always seem to have triangles? Internally all 3D applications triangulate models to draw faces and translate all your quads into

How to Create a Stylized Bed With Maya and Substance 3D Painter

September 23, 2021, 08:57 AM

https://lesterbanks.com/2021/09/how-to-create-a-st...

3dex shows how to make a stylized bed asset using the Maya, Zbrush, Painter pipeline. A new tutorial from 3dEx shows how to create more stylized assets using Maya, Zbrush, and Substance 3D Painter. “You will learn how to

Check Out This Substance 3D Designer to MARI Workflow

September 22, 2021, 08:53 AM

https://lesterbanks.com/2021/09/check-out-this-sub...

MeshMen Studio shows how to combine Substance 3D Designer and MARI. Check out this new tutorial from MeshMen Studios Peter Aversten, who walks us through how to combine Substance 3D Designer and the Foundry MARI through

How to Model a Realistic Toy Plane in C4D

September 22, 2021, 08:52 AM

https://lesterbanks.com/2021/09/how-to-model-a-rea...

PolygonPen shows the process for modeling a toy plane in C4D from reference. Check out this new hard-surface modeling tutorial from Polygon Pen that covers the process of creating a realistic toy plane from scratch. Polygon Pen

A Deep Dive Into the Xpresso Range Mapper Node

September 21, 2021, 08:05 AM

https://lesterbanks.com/2021/09/a-deep-dive-into-t...

Julian Field takes a look at what’s possible with the Range Mapper Node in Xpresso. Julian Field, the Xpresso Mechanic, offers some insights into working with Operators in Xpresso under Cinema 4D. His latest dives

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