It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 21, 2021, 08:05 AM
https://lesterbanks.com/2021/09/tips-and-tricks-fo...
Simon Trümpler covers what to look out for when simulating thin ink effects in Houdini. With Side FX Houdini, advecting particles by the velocity in a smoke simulation is great for getting an ink-in-water effect. But
September 19, 2021, 11:10 AM
https://lesterbanks.com/2021/09/how-to-create-mogr...
Nathan Duck shows how to create motion graphics animation with Geometry Nodes in Blender. This new blender tutorial from Nathan Duck (Ducky 3D) shows how to leverage Blender’s Geometry Nodes to create a mograph style animation using
September 19, 2021, 11:10 AM
https://lesterbanks.com/2021/09/how-to-work-with-g...
Watch how to use GraphN for scattering and world-building in Maya and other DCCs. This new dive by PolygonFlow shows how you can use GraphN, a multi-host, and platform a simplified visual coding system, to create
September 17, 2021, 09:06 AM
https://lesterbanks.com/2021/09/check-out-this-bif...
Bruce Lee posts a new particle trail tool that lets you make random trace lengths. There is already a trail tool as part of the Bifrost Rebel Pack, but this new one from Bifroster Bruce
September 17, 2021, 09:05 AM
https://lesterbanks.com/2021/09/how-to-use-houdini...
Thomas James covers how to create an FX shot of balls bouncing in a stairwell. This new tutorial from FX TD/Houdini Generalist Thomas James covers an entire FX shot from beginning to end, showing how
September 16, 2021, 09:03 AM
https://lesterbanks.com/2021/09/how-to-create-ik-c...
Spine Ed covers everything about IK Constraints helping you to create more flexible rigs in Spine. Check out this new video from the folks at Spine 3D Animation hosted by Animator Arman Harutyunyan, showing us everything
September 16, 2021, 09:02 AM
https://lesterbanks.com/2021/09/how-to-create-more...
Stephen Pearson shows how you can create a more realistic-looking fire in Blender EEVEE. There are many fire-making tutorials for Blender out there, but few cover how to create a great-looking and realistic fire effect
September 15, 2021, 09:10 AM
https://lesterbanks.com/2021/09/an-intro-to-polygo...
Ian Thompson walks through the polygon modeling room in 3DC 2021. 3D-Coat is one of those jack of all trades kinds of applications that is super helpful in many 3D workflows. 3DC 2021 introduced a new polygon
September 15, 2021, 09:09 AM
https://lesterbanks.com/2021/09/how-to-make-proced...
New Plastic shows how to make rocks embedded in snow procedurally in Cinema 4D under Octane. A new tutorial from New Plastic shows how you can add rocks to a procedural snow shader and have
September 14, 2021, 09:00 AM
https://lesterbanks.com/2021/09/how-to-generate-pr...
Ryan Paterson shows how to generate proxies dynamically for high res deformations with Vellum. Simulations are fun and get more complex quickly when you expand on a look or theme. Take, for example, creating a
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.