Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Beginner’s Guide to xGen Guides

August 12, 2021, 08:50 AM

https://lesterbanks.com/2021/08/a-beginners-guide-...

Reza Sarkamari covers creating and working with xGen guides in Maya. xGen, love it or hate it, is a bit of a powerhouse for creating hair, fur, and instances. Sure it’s rough in the UX

How to Create Patterns Using For Each in Houdini

August 11, 2021, 08:59 AM

https://lesterbanks.com/2021/08/how-to-create-patt...

Rohan Dalvi shows how you can create patterns and textures using For Each Loops in Houdini. Rohan Dalvi just released a new course that shows how to create patterns and textures in Side FX Houdini. The

How to Create Complex Procedural Material for Octane in C4D

August 11, 2021, 08:59 AM

https://lesterbanks.com/2021/08/how-to-create-comp...

New Plastic offers a look into creating complex procedural materials that push the limits of Octane’s node system. This new tutorial from New Plastic shows how you can create these weird and interesting alien-rock formations procedurally with

How to Create a Driven Engine Value Setup in C4D

August 11, 2021, 08:58 AM

https://lesterbanks.com/2021/08/how-to-create-a-dr...

Expresso Mechanic TV shows how you can use Python and Xpresso to create a light-driven engine valve sequence. Julian Field adds another “multi-tech” tutorial to the growing list of Cinema 4D tutorials. The Xpresso Mechanic

How to Create a Bubble Wrap Material With C4D

August 10, 2021, 09:13 AM

https://lesterbanks.com/2021/08/how-to-create-a-bu...

Markus Gonser shows how to create a bubble wrap material using C4D and Octane. 3DBonfire (Markus Gonser) likes the look of plastic materials. His latest tutorial shows how to create a very realistic plastic and

How to Create and Look-Dev Oceans with BOSS

August 10, 2021, 09:13 AM

https://lesterbanks.com/2021/08/how-to-create-and-...

Sam Biddle shows how easy it is to create realistic oceans using BOSS in Maya. Maya has a few tools for creating large-scale bodies of water, from a simple displacement setup to full-on simulations. There

KeenTools Brings Blendshape Nodes to Nuke

August 7, 2021, 11:10 AM

https://lesterbanks.com/2021/08/keentools-brings-b...

Blendshape Nodes for Nuke lets users create and animate shapes without leaving Nuke. KeenTools, creators of GeoTracker, FaceTracer, and FaceBuilder, recently introduces three Blendshape Nodes for Nuke. The suite of three new nodes offers a way to create

How to Make Realistic Foam in Blender

August 7, 2021, 11:09 AM

https://lesterbanks.com/2021/08/how-to-make-realis...

Bad Normals shows how you can make soap foam and more in Blender. This new tutorial from Bad Normals asks, “why are there so few tutorials showing how to get realistic foam.” The tutorial offers some insights

Corona for C4D Adds Cleatcoat and Sheen in a New Physical Material

August 6, 2021, 09:04 AM

https://lesterbanks.com/2021/08/corona-for-c4d-add...

Corona Render for Cinema 4D has a new physical material that offers new shading features. Check out what’s new in Corona Render for Cinema 4D. Corona 7 offers a new physical material that handles things like Clearcoat

How to Fill Objects With Lines in Houdini

August 5, 2021, 09:02 AM

https://lesterbanks.com/2021/08/how-to-fill-object...

Nick Medukha shows how you can fill objects with lines and cables using Houdini. Not a packing tutorial, but if you’ve ever wanted to fill an object using lines, cables, or string, this is a good

1 33 34 35 36 37 283

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.