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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating Procedural Particle Animations

December 12, 2013, 01:52 PM

http://lesterbanks.com/2013/12/houdini-creating-pr...

In a continuation of the Procedural Animation Next Step tutorials form Side FX Software, Ari Danesh takes a look at Particles in Houdini, specifically Using POPs or Houdini Particle Operators in DOPs, Dynamic Operators.

AE Tutorial: How to Create Animated Spiral Banners

December 12, 2013, 05:31 AM

http://wolfcrow.com/blog/adobe-after-effects-tutor...

Premiumbeat.com has put up this cool tutorial on how to create animated spiral banners for motion graphics in Adobe After Effects...

Creating Procedural Animation

December 11, 2013, 10:38 AM

http://lesterbanks.com/2013/12/houdini-creating-pr...

Providing an overview for the Wire Solver in SideFX Houdini, Arri Danesh covers creating a couple of projects that will use the Wire Solver which include creating a jellyfish tentacle set up.

Creating An Animated Crumpled Paper

December 8, 2013, 07:56 AM

http://lesterbanks.com/2013/12/after-effects-creat...

Inspired by the opening animation for Community, Trevor Penner set out to create something similar in After Effects and walks through how to create a crumpled paper animation with the use of TrapCode MIR.

Creating a Lava Lamp in Maya

December 8, 2013, 07:56 AM

http://lesterbanks.com/2013/12/maya-creating-a-lav...

Using Realflow to create a floating oil type of effect, Ran Ben Avraham shows how to build a lava lamp effect, walking through the simulation, lighting, shading and rendering.

Soft IK Tool | Maya

December 5, 2013, 05:40 AM

http://lesterbanks.com/2013/12/maya-soft-ik-tool-h...

There rare plenty of ways to avoid the unwanted and jarring snapping actin that shows up when pushing an IK joint chain too far in Maya, but here, Nick Miller demonstrates his Soft IK Tool that can help soften the movement.

Creating a V-Ray UV in Maya

December 3, 2013, 10:43 AM

http://lesterbanks.com/2013/12/maya-creating-a-v-r...

Taking a look at how to get a UV Coordinate render pass out of V-Ray in Maya, Timothy Hanson shares two techniques which use the V-Ray Render Elements. In actuality the UV Coordinate pass is not one that is listed in the render elements in V-Ray, but one that can easily be obtained from the ExtraTex.

Doctor Who: 50 Years of Main Title Design — Art

December 2, 2013, 05:01 PM

http://www.artofthetitle.com/feature/doctor-who-50...

Writer Marcus Bernard from TVARK, the authoritative website on television presentation and graphics, discusses the history of the Doctor Who opening titles.

Super Lattice Modifier

November 29, 2013, 10:53 AM

http://lesterbanks.com/2013/11/maya-super-lattice-...

Loosely based on the features available in the Lattice Modifier in 3DS Max, Mat Clark has been working away on his Super Lattice Modifier for Maya, which is now at version 3, adding much cleaner controls in a handy dock able interface.

Randomly Replace and Add Objects in MEL

November 25, 2013, 01:16 PM

http://lesterbanks.com/2013/11/maya-randomly-repla...

Matthew L. Stoehr shares a simple little script for Autodesk Maya that might prove helpful for randomly replacing objects with other objects in a scene. The Replace Add Randomize script even offers the opportunity to duplicate or instantiate while also providing an option to state how of many objects you want to be placed randomly.

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