Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Make Animated Clouds in Maya With Fluids

April 29, 2022, 08:43 AM

https://lesterbanks.com/2022/04/how-to-make-animat...

SYIA Studios shows how quick it is to get animated clouds in Maya using Maya Fluids. This new tutorial from SYIA Studios shows a quick way to get animated clouds in Maya using Maya Fluid containers. There

An Easy Way to Create Stitching in Blender

April 29, 2022, 08:43 AM

https://lesterbanks.com/2022/04/an-easy-way-to-cre...

PIXXO 3D shows an easy way to make stitches in Blender by simple modeling methods. Pixxo 3D Juandre (Jay) Labuschagne covers how you can build some stitching, perfect for those leather details and more. Juandre notes that

Understanding the Substance Painter to V-Ray Workflow

April 28, 2022, 09:09 AM

https://lesterbanks.com/2022/04/understanding-the-...

Josh Antonio shows how to get painter materials into V-Ray for Maya the right way. A new quick tip tutorial from Josh Antonio walks through the process of working with Substance 3D Painter and V-Ray in Autodesk

An Overview of the New Modeling Features in C4D R26

April 28, 2022, 09:08 AM

https://lesterbanks.com/2022/04/an-overview-of-the...

Polygon Pen covers all the new modeling features for R26. The latest release for C4D offers some modeling additions bringing the modeling environment closer to par with other DCCs. Likely the most exciting feature comes from the

Fixing the Maya Numeric Input Field

April 27, 2022, 09:31 AM

https://lesterbanks.com/2022/04/fixing-the-maya-nu...

Stephen Mann works through the numeric input field issue and offers a fix. A little-known tool in Maya is the numeric input line which allows artists to select by name, rename, manipulate, translate, rotate and scale multiple

How to Create a Multi-Effector in C4D With Python

April 27, 2022, 09:31 AM

https://lesterbanks.com/2022/04/how-to-create-a-mu...

Expresso Mechanic TV shows how to create a Multi-Effector that can have five different functions. This new tutorial by Expresso Mechanic TV shows how to make a Multi Effector using Python with five functions. The effector will have five different

How to Easily Straighten UVs in Blender

April 27, 2022, 09:31 AM

https://lesterbanks.com/2022/04/how-to-easily-stra...

TunnelvizionTV shows how to straighten UVs in Blender the easy way. This new beginner’s style tutorial from Cape Town VFX artist Ruan Lotter (TunnelvizionTV) shows an easy way to straighten UVs in Blender. Straightening UVs

How to Make Realistic Metal Shaders With Redshift for 3ds Max

April 26, 2022, 09:39 AM

https://lesterbanks.com/2022/04/how-to-make-realis...

Mograph Plus shows how to create the best-looking metal with Redshift in 3ds. Mograph Plus drops another little excerpt from the massive Ultimate Introduction to Redshift for 3ds Max course. Check out this quick look at creating

How to Link Text Animation to Markers in After Effects

April 23, 2022, 09:49 AM

https://lesterbanks.com/2022/04/how-to-link-text-a...

Ukramedia shows how to link text to layer markers to edit when things happen quickly. We’ve seen this system where you can use Markers in Adobe After Effects for more than just references. This new tutorial from Ukramedia shows

How to Create Better Playblasts With Advanced Playblast

April 22, 2022, 09:23 AM

https://lesterbanks.com/2022/04/how-to-create-bett...

Harvey Newman shows how to showcase your playblasts like a pro. Even with caching, it’s still relevant to do a playblast of your animation once and a while. If you are passing around a shot

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.