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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using the New Camera Tracker Features in Nuke

December 15, 2013, 07:58 AM

http://lesterbanks.com/2013/12/nuke-using-the-new-...

The Foundry recently released Nuke 8, and with it came a bit of an overhaul to a few items, one of them being the Camera Tracker. Here Sphere VFX’s Matt Leonard takes a look at the newly unified Nuke Camera Tracker which now includes the projection solver and the new camera calibrator.

Creating Node-based Material Cinema 4D

December 13, 2013, 10:43 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

There are quite a few useful and almost essential plugins developed by Chris Montesano, one of the more interesting ones is the cmNodes, which brings node based shader and material editing in Cinema 4D.

Hollywood Movie Titles Series: Need for Speed

December 13, 2013, 10:42 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

In this tutorial, we’re going to be looking at the animation style of the movie “Need for Speed”. We will make this engaging title style using only After Effects. I will show you an interesting light system technique for the creation of this fascinating ambient scene, together with the fire dust particles, and lens flare. So let’s jump in!

Using The Random Effector - Cinema 4D

December 12, 2013, 08:03 PM

http://lesterbanks.com/2013/12/cinema-4d-using-the...

Demonstrating a unique way to achieve a deformation on an object, SioPio shares a trick showing that you are able to use Cinema 4D’s Mograph Random Effector without using a cloner object.

Chris Zubrigg offers a New Python Tutorial

December 11, 2013, 05:45 PM

http://lesterbanks.com/2013/12/maya-chris-zubrigg-...

Community supporter Chris Zubrigg has posted a new ongoing series of tutorials offering tips and tricks for using python within Autodesk Maya. Chris has posted some great tutorials on Maya Scripting with an introductory look at python for Maya, and using pyside for Maya.

LayerMonkey - Kinetic Layout

December 10, 2013, 01:15 PM

http://lesterbanks.com/2013/12/after-effects-layer...

There is a new monkey in town, and this one does layers. If you recall how TypeMonkey took the pain out of creating kinetic type animations in After Effects, Ebberts and Zucker’s new LayerMonkey for After Effects is set to do the same for animating compositional layers.

Queue Work Area AE

December 9, 2013, 02:21 PM

http://lesterbanks.com/2013/12/after-effects-queue...

I am pretty sure I would be lost and broke without AEscripts. To prove that point, AEScripts founder Lloyd Alvarez posts a new script for After Effects that will allow you to set a duration for your composition in the render queue by cleverly using the work area.

Golaem Crowd Update

December 7, 2013, 09:44 AM

http://lesterbanks.com/2013/12/maya-golaem-crowd-u...

Golaem Crowd has been steadily moving forward with huge updates, and version 3 is not an exception. The recently announced Golaem Crowd 3.0 now has support for any type of custom skeleton, in addition to a new nodal based editor for editing and converting skeletons and motion capture data.

Nuke - Using the Shuffle Node

December 6, 2013, 11:23 AM

http://lesterbanks.com/2013/12/nuke-using-the-shuf...

Demonstrating a much streamlined workflow for dealing with multiple roto-shapes in Nuke, createfxUK shows how to take various rotoshapes, and essentially store them, using the shuffle node, in a different color channels that can eventually be rendered out as a single file. This prevents having to render a separate matte for each roto shape and offers a much cleaner workflow.

AE - Creating a Facial Rig

December 6, 2013, 11:22 AM

http://lesterbanks.com/2013/12/after-effects-creat...

The second installment into character rigging in After Effects, David Legion places the focus on demonstrating how to set up a rig that can be used to control a character’s face in After Effects.

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