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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Create a Rubber Hose-Style Walk With Cavalr

March 8, 2021, 01:27 PM

https://lesterbanks.com/2021/03/how-to-create-a-ru...

Nick Ritter shows how to create a simple rubber hose-style walk cycle using Cavalry. Cavalry is pretty great for procedural and data-driven animation. It also has some built-in tools that you can use for character

Framestore: Midnight Sky Aether CG Faces Minireel

March 6, 2021, 01:25 PM

https://www.youtube.com/watch?v=OJ0ezwYfOPI

Framestore used performance capture to create a digital face on a body double to "allow" pregnant actress Fecility Jones to appear to be in zero gravity in the film Midnight Sky.

Capturing the Creative Spark with Pro Tools: A Mu

March 6, 2021, 01:24 PM

https://www.youtube.com/watch?v=HEmwZMqOoNE

Join us for a roundtable discussion with star Pro Tools users, including Juno-winning and Grammy-nominated mixer/recording engineer George Seara (Shawn Mendes, Ed Sheeran, Drake); musical visionary, songwriter, and artist Beatie Wolfe; and electronic music producer/DJ Lazaro Casanova. ​ ▶️ https://www.avid.com/pro-tools Intro/outro music ▶️ https://distribute.avid.com/smartlink.cfm?MTAwMDAwMzI5MDcw Follow Avid Pro Tools: https://facebook.com/avidprotools https://in...

A Beginner’s Guide to Modeling a Cartoon Charact

March 6, 2021, 01:24 PM

https://lesterbanks.com/2021/03/a-beginners-guide-...

David Mattock covers the whole process of creating cartoon characters in Maya. A new free tutorial series from David Mattock covers the entire process of creating a cartoon character in Autodesk Maya. The series, aimed at beginners

How to Easily Add More Parameters to the HUD in C4

March 6, 2021, 01:24 PM

https://lesterbanks.com/2021/03/how-to-easily-add-...

Jonas Pilz shows how to customize the HUD in C4D by adding parameters. Maxon’s Jonas Pilz (@jonaspilz3d) shows how you can add any object’s parameters to a floating viewport overlay or the HUD in Cinema 4D.

How to Use Camera Morph for Smoother Moves in C4D

March 5, 2021, 01:52 PM

https://lesterbanks.com/2021/03/how-to-use-camera-...

You And Me Academy shows how to blend between multiple cameras with Camera Morph smoothly. Camera moves are always a bit of science, a bit of precedent, and luck. The issues involved with getting great

How to Simulate a Fish Animation in Houdini

March 5, 2021, 01:51 PM

https://lesterbanks.com/2021/03/how-to-simulate-a-...

Kate Xagoraris shows how you can use Vellum in Houdini to simulate a fish. Taking a bit of a break from simulating the mysteries of the universe, a new tutorial from Kate Xagoraris looks into modeling

How to Take Substance Designer Roughness Maps to t

March 5, 2021, 01:51 PM

https://lesterbanks.com/2021/03/how-to-take-substa...

Xolotl Studio shows how you can make better roughness maps in substance designer. A new tutorial from Xolotl Studio (Ymmanuel Flores) shows a bit of the process he follows to create next-level roughness maps in Substance

31 brilliant Blender tutorials

March 5, 2021, 01:50 PM

https://www.creativebloq.com/3d-tips/blender-tutor...

Blender tutorials could be just what you need to speed up your process and save you money when creating your 3D art. Thanks to Blender being a free and open source software, no-one has to miss out on this quality resource.

Make Your Product Renders Pop in C4D and Octane

March 5, 2021, 01:49 PM

https://lesterbanks.com/2021/03/make-your-product-...

Arthur Whitehead shows how to add that extra something to your product renders. A new tutorial from Arthur Whitehead looks at all the little things that make a work pop out, especially when it comes to product

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