Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Jeep Driving Through Mud With C4D And H

February 24, 2021, 02:08 PM

https://lesterbanks.com/2021/02/creating-a-jeep-dr...

Tim van Helsdingen shows how to create an amazingly realistic animation of a Jeep driving through the mud. A new multi-part tutorial series from Tim van Helsdingen takes us through how he made an incredibly

Check Out This Workflow Using Both Shapr3D and C4D

February 24, 2021, 02:08 PM

https://lesterbanks.com/2021/02/check-out-this-wor...

Dimitris Katsafouros shows a workflow for creating models on a tablet using Shapr3D and C4D on the desktop. As tablets get more powerful, and more useful applications end up on them for artists. Some great

Some Tips for Creating Various Car Materials Reali

February 22, 2021, 01:48 PM

https://lesterbanks.com/2021/02/some-tips-for-crea...

Arvid Schneider offers some insights into creating car materials from leather to rubber to car paint. There is much more than a single material when rendering a realistic-looking car. Most focus on car paint and

Grass Kit 5 for C4D Adds Support for New Render En

February 22, 2021, 01:48 PM

https://lesterbanks.com/2021/02/grass-kit-5-for-c4...

Grass Kit gains support for renderers like Redshift and more and C4D R23. Bosko Lazovic pushes a new update to his Grass Kit for Cinema 4D. Grass Kit is a tool that allows you to create and

Everything You Need to Know About Retopology in Bl

February 19, 2021, 01:45 PM

https://lesterbanks.com/2021/02/everything-you-nee...

Jamie Dunbar covers some ways for retopology in Blender. Sculpting is only part of the equation in production; the other is retopology. But retopology can be a difficult task. Blender’s tools aren’t the most intuitive for

How to Use an X-Particles Simulation to Drive Vert

February 19, 2021, 01:45 PM

https://lesterbanks.com/2021/02/how-to-use-an-x-pa...

Nidia Dias shows how Redshift and X-Particles work together to create abstract forms. You can’t tell by just looking at it, but Nidia Dias’ echoic X project used some fascinating techniques with X-Particles and Redshift. Check out

How to Bake Displacement To Geometry With Arnold i

February 19, 2021, 01:44 PM

https://lesterbanks.com/2021/02/how-to-bake-displa...

Reimagine Fx shows how to use the Arnold Utility to bake displacement maps to an object. Long-time Maya users will know that you can convert displacements to geometry using the handy “Convert” under the Modify menu. There

How to Create Animated Textures Right in After Eff

February 18, 2021, 01:56 PM

https://lesterbanks.com/2021/02/how-to-create-anim...

Motion by Nick shows how you can create resolution-independent animated textures in Ae. Animated textures add interest and polish to a piece, and there are many ways to create them with tools and kits. In his

Create a Procedural Anime Night Sky in Blender

February 15, 2021, 04:23 PM

https://lesterbanks.com/2021/02/create-a-procedura...

Kristof Dedene shows how to make an anime night sky in Blender. A new tutorial from Kristof Dedene shows how you can create the shaders and scene for an anime night sky right in Blender. The tutorial

1 42 43 44 45 46 283

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.