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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to make Particles dance Motion

November 6, 2013, 05:13 AM

http://wolfcrow.com/blog/how-to-make-particles-dan...

How to make Particles dance to Music in Apple Motion

Maxon upgrades Cineware as part of AE

November 5, 2013, 02:01 PM

http://www.cgchannel.com/2013/11/maxon-upgrades-ci...

Use Cinema 4D's Physical renderer inside the AE viewport as part of the After Effects CC (12.1) release.

AE Creating Expression Driven Text Effects

November 5, 2013, 02:00 PM

http://lesterbanks.com/2013/11/after-effects-creat...

Demonstrating how versatile Expressions can be in After Effects, Bilal Marri shows how you can create a wide variety of typography animation effects in After Effects by using and modifying one expression.

Create a Seamless Morph Push Transition

November 5, 2013, 11:07 AM

http://ae.tutsplus.com/tutorials/vfx/create-a-seam...

In this tutorial, we'll cover a neat technique using Liquify to do a morph. Instead of morphing from one face to another, we'll morph from a wide shot to a

EXPLORING RELATIONSHIPS BETWEEN TEXTURES

November 5, 2013, 11:06 AM

http://lesterbanks.com/2013/11/maya-exploring-the-...

Offering a look at the relationship between UV pixel density and texture resolution in Autodesk Maya 3D Generaist and Art Director Timothy Hanson shows how to maximize texture resolution in you projects by using a multi-tile UV workflow.

Assemble FX 1: 3D Swap Transition Tutorial (Preset

November 5, 2013, 05:47 AM

http://vimeo.com/78589661

Download 3D Swap Transition preset here: mediafire.com/download/1if2527f9wnqkyq/3D_Swap_Transition.prfpset.zip In this tutorial, I show you how to install and use the 3D Swap Transition preset in Premiere Pro.Cast: Kes AkalaonuTags: premiere pro, chaos overdrive, effects, tricks, tips, cs6, cc, creative cloud and music video

Strategies for Reducing Edge Loops

November 4, 2013, 11:09 AM

http://lesterbanks.com/2013/11/cinema-4d-strategie...

Providing some tips for reducing the number of edge loops in a model, Jamie Hamel-Smith shares some strategies for maintaining good geometry with a demonstration of couple of simple techniques.

Using the V-Ray

November 4, 2013, 11:09 AM

http://lesterbanks.com/2013/11/cinema-4d-using-the...

Covering the new features of VRayforC4D 1.8, Josef Bsharah takes a look at the new feature of the V-Ray Multi-Shader which will allow you to use different textures and shaders and apply them to various Object IDs in your render.

Make Frustum Script Creates Geometric Ref.

November 2, 2013, 01:07 PM

http://lesterbanks.com/2013/11/maya-make-frustum-s...

Some 3D application will display visually what the 3D Camera’s angle and field of view is- which is really handy, however, Maya by default, does not. So Dave Girard created a Make Frustum script that will make a Nuke / Lightwave style visual camera cue.

Enhancing Character Rigs with nHair

November 1, 2013, 09:40 AM

http://lesterbanks.com/2013/11/maya-enhancing-char...

Stephie provides a great introductory overview for when, where and how to to use nHair in Autodesk Maya character rigs, sharing a technique for gaining more control over Maya’s nHair when used for animation.

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