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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Save Some Time With Render Tokens in Cavalry

February 13, 2021, 01:24 PM

https://lesterbanks.com/2021/02/save-some-time-wit...

Nick Ritter show some of Cavalry’s useful Render Token options. Cavalry has many of the modern features you would expect from an app appealing to the motion graphics community. In terms of rendering, the render manager, dynamic

How to Create a Quick Volume Displacement With Arn

February 13, 2021, 01:24 PM

https://lesterbanks.com/2021/02/how-to-create-a-qu...

Lee Griggs shows how to render a poly mesh as a volume and displace it with a texture map. Arnold rendering specialist Lee Griggs shows how easy it is to set up a volume displacement

Check Out This Bifrost Curve Influence Tool

February 13, 2021, 01:23 PM

https://lesterbanks.com/2021/02/check-out-this-bif...

Bruce Lee posts a free to download curve-influence tool created in Bifrost. Bifrost visual programming wizard Bruce Lee posts a new tool that uses Bifrost Fields, Influences, and curves to create some pretty neat effects.

How to Create Realistic Plastic Shaders in Arnold

February 12, 2021, 02:03 PM

https://lesterbanks.com/2021/02/how-to-create-real...

MographPlus shows how to approach plastic shaders in Cinema 4D. A new rendering tutorial from Morgraph+ shows an approach to create realistic plastic shaders using Arnold in Cinema 4D. The tutorial shows how to tweak

How to Customize Camera Lens Blur in Ae with Shape

February 12, 2021, 02:02 PM

https://lesterbanks.com/2021/02/how-to-customize-c...

Motion Science shows how you can tweak lens blur effects using shape layers. A new tutorial from Cameron Pierron (Motion Science) shows how you can easily customize the camera lens blur effect in After Effects.

How to Create Steam With Mantaflow in Blender

February 12, 2021, 02:02 PM

https://lesterbanks.com/2021/02/how-to-create-stea...

Blender Made Easy shows how you use Mantaflow in Blender to create rising steam for a coffee cup. There is an easy way to create and animate that rising steam you get from a hot

Create an Exploding Ice Ball With Octane and C4D

February 11, 2021, 02:06 PM

https://lesterbanks.com/2021/02/create-an-explodin...

Mobox Graphics covers creating and rendering an exploding ice ball with Octane in Cinema 4D. A new tutorial from Mobox Graphics’ Eli Prenten shows how you can create a fractured exploding ice ball in Cinema 4D. The

Learn How to Create Functional Vehicle Design in 3

February 10, 2021, 01:58 PM

https://lesterbanks.com/2021/02/learn-how-to-creat...

Anton Tenitsky’s Functional Vehicle Design course uses most of 3D Coat’s modeling and sculpting toolset. 3D Coat has quite a bit going for it, between UVs, sculpting, painting, and more, it’s a great tool you

Quick Tip to Get Physically Accurate Metal in Octa

February 10, 2021, 01:58 PM

https://lesterbanks.com/2021/02/quick-tip-to-get-p...

New Plastic shares a quick tip to get super-real and physically accurate metal in Octane C4D. New Plastic returns with another rendering tutorial, this time showing how you can get the most realistic and procedural, and metallic surfaces

How to Use the New Attribute Noise With the Pyro S

February 10, 2021, 01:58 PM

https://lesterbanks.com/2021/02/how-to-use-the-new...

Rohan Dalvi covers the new attribute nodes in Houdini 18.5 and how they affect smoke sims. Houdini 18.5 completely re-wrote the Attribute Noise SOP to work with all levels, be more convenient, and have a

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