It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 25, 2021, 01:04 PM
https://lesterbanks.com/2021/01/working-with-blend...
Pixxo 3D shows how you can trigger things in Blender with an Empty and the Vertex Weight Proximity Modifier. A new tutorial from Pixxo 3D Juandre (Jay) Labuschagne shows just how useful the Vertex Weight Proximity Modifier
January 25, 2021, 01:04 PM
https://lesterbanks.com/2021/01/how-to-make-paint-...
Santiago Pereira shows how to create a shader network for paint blisters and rust. A new tutorial from Santiago Pereira (Sanctus) shows how you can create procedural textures that include adding paint blisters and eventually rust in Blender. The
January 24, 2021, 04:35 PM
https://lesterbanks.com/2021/01/how-to-animate-a-f...
Chris Zachary shows how to animate a high-speed flying bird in After Effects. Showing the ins-and-outs of shape layer and path keyframe animation in After Effects, Chris Zachary runs through how he created a fast-flying bird. Zachary
January 20, 2021, 01:33 PM
https://lesterbanks.com/2021/01/how-to-work-with-d...
Blender Made Easy shows how to lay down paint using Blender’s Dynamic Paint. Dynamic paint in Blender is a handy tool. It’s a modifier and physics system that allows you to paint objects, creating vertex colors.
January 20, 2021, 01:33 PM
https://lesterbanks.com/2021/01/how-to-combine-dis...
Reimagine Fx shows how you can merge a bunch of displacements using math nodes. A new tutorial from Amar Shinde (Reimagine Fx) shows how you can procedurally combine more than one displacement input using math
January 20, 2021, 01:33 PM
https://lesterbanks.com/2021/01/how-to-make-volume...
Bruce Lee uses Bifrost volume nodes to create a fantastic cloudscape of Cumulus Clouds. A new tutorial from Bruce Lee shows how he created the great cumulus clouds cloudscape in the latest Bifrost release video. Lee shows
January 19, 2021, 01:45 PM
https://lesterbanks.com/2021/01/get-some-more-rend...
Arttu Rautio shares a way to get custom render tokens in Cinema 4D using Python. Render tokens are a way you can automate file naming and other tasks while rendering. In Cinema 4D, R17 introduced
January 19, 2021, 01:45 PM
https://lesterbanks.com/2021/01/an-easy-way-to-cre...
PolygonPen shows an easy way to create braided cables using splines in C4D. A new tutorial from PolygonPen shows us an easy way to model hard-surface cables in Cinema 4D, modeling them “fat” and then using splines
January 19, 2021, 01:45 PM
https://lesterbanks.com/2021/01/color-management-b...
Evan Abrams runs through color management theories and how they relate under After Effects. There are many things to know about color management and how computers work with color within a workflow. Now add After Effects
January 19, 2021, 01:45 PM
https://lesterbanks.com/2021/01/some-methods-for-a...
3D Splanchnic shows some ways to attach an object to a curve in Maya. Like most work in 3D, there is more than one way to get things done. A new tutorial from 3D Splanchnic shows how
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.