Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Use the New Attribute Noise With the Pyro S

February 10, 2021, 01:58 PM

https://lesterbanks.com/2021/02/how-to-use-the-new...

Rohan Dalvi covers the new attribute nodes in Houdini 18.5 and how they affect smoke sims. Houdini 18.5 completely re-wrote the Attribute Noise SOP to work with all levels, be more convenient, and have a

Check Out This New C4D Stylized Character Rig, Mar

February 1, 2021, 01:46 PM

https://lesterbanks.com/2021/01/check-out-this-new...

Ace5 Studios’ new character rig offers smooth deformations and poses along with a complete face rig. There are many character rigs available for other DCC’s like Maya and Blender, but fewer, it seems, for Cinema

Easily Create a Realistic Waving Flag in C4D

January 30, 2021, 01:17 PM

https://lesterbanks.com/2021/01/easily-create-a-re...

Darkins Digital shows how to simulate a waving flag using the cloth tag in C4D. Soft body and cloth dynamics are super easy and fun to play. This new tutorial from Darkins Digital shows how

How to Create a Faux 3D Reference Grid Natively in

January 27, 2021, 01:43 PM

https://lesterbanks.com/2021/01/how-to-create-a-fa...

James Horton Shares how he creates a faux 3D reference grid for animation. Having excellent references on which to base animation is the only way to go. In this nifty tutorial, freelance illustrator and animator James

How to Animate Attributes Sequentially Using Xpres

January 24, 2021, 04:35 PM

https://lesterbanks.com/2021/01/how-to-animate-att...

Ilir Beqiri shows how you can animate many objects in sequence using Xpresso in C4D. Something that should be familiar to any animator or motion designer is having things happen in sequence or offsetting motion.

How to Create 3D Wireframe Terrains With Stardust

January 15, 2021, 01:52 PM

https://lesterbanks.com/2021/01/how-to-create-3d-w...

Noble Kreative shows how to use stardust in Ae to create a 3D terrain Wireframe Scan Animation. A new motion graphics tutorial from Noble Kreative shows how you can create those 3D wireframe terrains that we always

Check Out ImaGen, a Node-Based Image Generator

October 24, 2020, 04:05 PM

https://lesterbanks.com/2020/10/check-out-imagen-a...

Nemanja Stojanovic’s ImaGen is a standalone CPU based image generator. ImaGen is a standalone Windows app for generating and editing materials, textures, and images using nodes. It has the feel of Substance Designer but is the work

Get Started Creating Digital Assets in Houdini

August 15, 2020, 03:03 PM

https://lesterbanks.com/2020/08/get-started-creati...

Chetal Gazdar shows us how to get started making HDAs in Houdini. If you are familiar with Gizmos in Nuke, or Macros in Fusion, you already understand the idea behind Digital Assets in Side FX

Hard Surface Sculpting a Prop in 3D Coat

July 11, 2020, 04:06 PM

https://lesterbanks.com/2020/07/hard-surface-sculp...

Anton Tenitsky covers creating a prop in 3D Coat with hard surface sculpting techniques. 3D Coat does a lot of things well. From UV unwrapping to Retopology, Painting and sculpting, it’s truly a jack of

How to Animated Reflections in Sunglasses With Ae

May 1, 2020, 01:44 PM

https://lesterbanks.com/2020/04/how-to-animated-re...

Oliver Randorff shares how you can get animated reflections in stylized sunglasses. Adobe After Effects is versatile. With the reflections in sunglasses, Ae can take them out of live-action footage, or put them in where

1 3 4 5 6 7 99

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.