Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Model, Rig & Animate a Low Poly Character With Ble

December 20, 2017, 12:45 PM

http://lesterbanks.com/2017/12/model-rig-animate-l...

Jayanam Posts a Look Into Modeling, Rigging and Animating a Walk Cycle for a Low Poly Character in Blender Matthias Pieroth from Jayanam Games shows us how to create a low poly character from start The Post Model, Rig & Animate a Low Poly Character With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Meet the New Fragment Designer in Fracture FX

December 20, 2017, 12:44 PM

http://lesterbanks.com/2017/12/meet-new-fragment-d...

A New Feature in Fracture FX is a Fragment Designer, Letting You Create Unique Fracture Patterns Fracture FX 2.1 will be released soon, but in the meantime, you can check out a new feature that The Post Meet the New Fragment Designer in Fracture FX originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Create Color-Coded Object IDs With Redshift

December 19, 2017, 12:11 PM

http://lesterbanks.com/2017/12/create-color-coded-...

Adrian Cruceru Shows How to Create Color-Coded Object IDs With Redshift in Autodesk Maya Have hundreds of objects in the scene? Need Object IDs rendered for them? Redshift Rendering Technologies’ Technical Support Specialist, Adrian Cruceru The Post How to Create Color-Coded Object IDs With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

ControlIt: Convert Select Layer Properties to Expr

December 19, 2017, 12:11 PM

http://lesterbanks.com/2017/12/controlit-propertie...

Ukramedia’s new Controlit for After Effects Lets You Create Expression Controls for After Effects Properties Controlit is a new After Effects script from the Prokhnevskiy ‘s Ukramedia. The After Effects tool will let you take The Post ControlIt: Convert Select Layer Properties to Expressions in One Click originally appeared and published on %%BLOGLINK%,by lesterbanks

A Guide For Using FiberMesh in Animation Productio

December 18, 2017, 06:21 PM

http://lesterbanks.com/2017/12/guide-fibermesh-ani...

Technical Artist Benjamin Morgan Shares His Process for Converting FiberMesh Into a Maya Hair System Hair systems are everywhere. Even though Maya has a few methods for creating hair such as xGen and nHair, you The Post A Guide For Using FiberMesh in Animation Production originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Create a Blinking Eye Transition in After E

December 18, 2017, 05:49 AM

https://www.premiumbeat.com/blog/blinking-eye-tran...

Some projects leave more room for creativity than others. If you're looking for some out-of-the-box elements, check out this blinking eye transition.

Billy Fox on Only The Brave

December 17, 2017, 08:20 AM

https://www.aotg.com/billy-fox-on-only-the-brave/

We welcomed editor Billy Fox who just edited Joseph Kosinski's Only The Brave using Premiere Pro CC. He will talk about the pros and cons of using Premiere in a major motion picture and more.

Dissolving an Animated Character With Maya Particl

December 17, 2017, 08:19 AM

http://lesterbanks.com/2017/12/dissolving-characte...

Maximilian Schönherr Works With Maya Particles to Create a Dissolving Effect on Animated Characters 3D Artist Maximilian Schönherr shows us how getting reacquainted with Maya Particles can lead to interesting effects, such as a dissolving The Post Dissolving an Animated Character With Maya Particles originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Arnold Ambient Occlusion Shader

December 14, 2017, 06:15 PM

http://lesterbanks.com/2017/12/working-arnold-ambi...

Academic Phoenix Plus Helps Us Discover Arnold Ambient Occlusion Shader Along With Practical uses Monica, aka Academic Phoenix, posts a look into working with the Arnold Ambient Occlusion Shader. Ambient Occlusion in rendering can be The Post Working With Arnold Ambient Occlusion Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

Cut Down On Your Layers Using Set Matte

December 13, 2017, 12:51 PM

http://lesterbanks.com/2017/12/cut-layers-using-se...

Motion Science Shows How You Can Use Fewer Layers in After Effects by Using the Set Matte Effect Even seasoned After Effects users sometimes have to be reminded of the set matte effect. Using a The Post Cut Down On Your Layers Using Set Matte originally appeared and published on %%BLOGLINK%,by lesterbanks

1 49 50 51 52 53 154

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.