Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working with Animated Type in Nuke

March 6, 2014, 05:02 PM

http://lesterbanks.com/2014/03/working-animated-ty...

Use Nuke for motion graphics? Why not. It is not something that comes readily to mind when someone mentions Nuke, but being a high end compositor, with a true 3D environment – why not? Even though it doesn’t really have an animation timeline close at hand, motion graphics style animations are possible.

Building Destruction Effect (Pt 2)

March 5, 2014, 05:46 AM

http://www.surfacedstudio.com/tutorials/adobe-effe...

In the last part of my After Effects building destruction tutorial I showed you how to track your footage, create a fake building and add some explosions into your scene to blow it up. In the second part I will show you how to add more destruction effects like debris, smoke and lighting to finish off this cool visual effect!

How to Change Color Based on an Objects Rotation

March 4, 2014, 08:22 PM

http://lesterbanks.com/2014/03/change-color-based-...

William Marler shows how you can link the rotation property of one object to the colour of one or more other objects through the use of expression in After Effects.

Assemble Headphones in Cinema 4D with Point Level

February 26, 2014, 11:04 AM

http://lesterbanks.com/2014/02/assemble-headphones...

You will probably remember a while back, the Paul Clements’ Breakdown of his “Ministry of Sound” headphones spot, and the huge response of tutorials that came after that from people trying to find out how most of it was done.

Animating Type with Alpha Mattes in AE

February 24, 2014, 11:05 AM

http://lesterbanks.com/2014/02/animating-type-alph...

It is always interesting to see someone’s workflow if not for new techniques, but to find new combinations of ones that you already know. Looking around the web, you may find there are many ways for animating type in Ae. There is no definitive method for animating type, the best way gives you the best result in the shortest amount of time with the least headache.

Rendering X-Particle Motion Blur

February 23, 2014, 08:35 AM

http://lesterbanks.com/2014/02/rendering-x-particl...

Insydium’s Mike Batchelor takes a look at how to get motion blur with X-Particles, when using the standard X-Particles material. The standard material and the physical renderer inside of Cinema 4D does not support motion blur, but the standard renderer does. This is easily handled by adding a motion blur tag, and enabling a sub-frame motion blur effect in the render settings.

Keeping PreComp AUdio in Sync

February 20, 2014, 10:26 AM

http://lesterbanks.com/2014/02/keeping-audio-sync-...

Zack Lovatt posts a little writeup on how to hold a preComp’s audio channel in place while you are moving the layer around in After Effects, keeping it in sync with another layer.

Getting Started with After Effects Expressions

February 20, 2014, 05:43 AM

http://www.angietaylor.co.uk/2014/02/20/getting-st...

Expressions are like little scripts that trigger changes to layer properties, and they can save you time, make your work more flexible, and open up new creative possibilities. In this course, motion graphic designer Angie Taylor shows you how to make Adobe After Effects expressions work for you, starting with building expressions with the pick whip. Then she introduces JavaScript-based math expressions, which allow you to adjust timing and movement, and her favorite "no brainer" expressions,...

3D Textures in AE

February 19, 2014, 06:02 PM

http://www.geniusdv.com/news_and_tutorials/2014/02...

It’s easy to create a video texture inside of 3D text within Adobe After Effects CC.

Microvellum Fluid Designer for Blender

February 15, 2014, 02:34 PM

http://lesterbanks.com/2014/02/microvellum-fluid-d...

Usng Blender’s underlying technology as the design engine, Microvellum Fluid Designer will allow you to create interior spaces with an intuitive and streamlined workflow for creating models. Built as a plugin for Blender, Fluid Designer’s parametric abilities will create, modify or edit 3D models to fill interior spaces or design kitchens, bathrooms, offices, or other spaces with furniture, shelving, cabinets and details.

1 49 50 51 52 53 74

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.