It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 13, 2017, 12:51 PM
http://lesterbanks.com/2017/12/creating-selectable...
Jarred Love Shows How You Can Create Rig Controls Using a Deformable Curve Rigging Artist and Technical Animator, Jarred Love covers creating what he calls “dependent shapes.” a method he uses for deforming control points The Post Creating More Selectable Rig Controls in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
December 11, 2017, 12:50 PM
http://lesterbanks.com/2017/12/luis-martinez-ik-so...
Part Experiment, Part Necessity, Luis Martínez Documents How His Custom After Effects IK Solver Works Both FK (forward kinematics) and IK (inverse kinematics) are an essential part of any rigging for animation. Typically thought of The Post Watch Luis Martínez Make His Own IK Solver in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
December 11, 2017, 12:50 PM
http://lesterbanks.com/2017/12/create-custom-aovs-...
Adrian Cruceru Covers How to Step Outside of Predefined Outputs to Create Your Own Custom AOVs Redshift Rendering Technologies’ Technical Support Specialist, Adrian Cruceru walks through creating your own custom AOVs. With one example, Adrian The Post How to Create Custom AOVs With Redshift in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
December 8, 2017, 01:53 PM
http://lesterbanks.com/2017/12/creating-gradient-e...
Okke Verbart Shows How to Use the Custom Tool in Fusion to Create Radiating Type Effects Looking to create some animated effects to jazz up type when using Blackmagic Design Fusion? Check out Okke Verbart The Post Creating Gradient Effects for Type With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks
December 7, 2017, 01:20 PM
http://lesterbanks.com/2017/12/look-mari-4-interfa...
Mari’s Product Manager Has a Look at All the UI changes in Mari 4 The Foundry releases Mari 4.0 that includes better navigation, an improved UI, enhanced workflows, and some core additions. In all the The Post Have a Look at All the Mari 4 Interface Changes originally appeared and published on %%BLOGLINK%,by lesterbanks
December 7, 2017, 10:47 AM
http://lesterbanks.com/2017/12/aeviewer-media-brow...
Powerful AEViewer Lets You Preview, Apply, Import Projects & Media, Super Fast Talk to a seasoned After Effects user and they will tell you that the Project Panel is grossly under-featured, with poor previews and The Post AEViewer Brings a Modern Media Browser to After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
December 7, 2017, 10:46 AM
http://lesterbanks.com/2017/12/mograph-falloff-thi...
Rene Czepluch Shows How You Can Use a Mograph Falloff to Control Thinking Particles Have you ever wanted to use a Mograph Falloff when working with Cinema 4D’s Thinking Particles? The scenario would be super The Post How to Use a Mograph Falloff to Control Thinking Particles originally appeared and published on %%BLOGLINK%,by lesterbanks
December 6, 2017, 12:38 PM
http://lesterbanks.com/2017/12/roll-it-can-roll-sh...
New Roll It! Offers an Easy Way to Turn Any Mask or Shape in After Effects, No Matter How Complex You may have already seen a sneak peek at what Roll-It! can do, or maybe The Post Now You Can Roll Any Shape in After Effects With Roll It originally appeared and published on %%BLOGLINK%,by lesterbanks
December 5, 2017, 10:54 AM
http://lesterbanks.com/2017/12/keep-things-houdini...
David Kahl Shows How You Can Stay Procedural in Houdini by Using VEX Houdini works procedurally. That doesn’t mean that you can’t work yourself into a corner though. You can get to a point where The Post Keep Things in Houdini Procedural by Using VEX originally appeared and published on %%BLOGLINK%,by lesterbanks
December 5, 2017, 06:36 AM
http://lesterbanks.com/2017/12/amazing-x-particles...
X-Particles 4 is Jam Packed With Amazing New Features X-Particles has been the gem in Cinema 4D artists toolbox for a while now, and with the release of X-Particles 4, it becomes the definitive visual The Post Amazing X-Particles 4 Hits the Streets originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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