It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 30, 2014, 01:21 PM
http://lesterbanks.com/2014/01/solving-common-issu...
A IK Spline in Autodesk Maya lends itself well to being used as the underlying structure in character rigs for tails, spines or anything that has lots of small joints that need to move in the same direction.
January 29, 2014, 03:09 PM
http://lesterbanks.com/2014/01/toolmemory-cinema-4...
Being able to pick up where you left off in an application can greatly speed things up while working. As an example, if you are using a brush in Cinema 4D and switch over to the move tool, it would be nice to have the brush handy again to continue working.
January 29, 2014, 11:15 AM
http://lesterbanks.com/2014/01/zbrush-multimap-exp...
The Max-Depth blog has been creating some great posts lately, and with this new one Timothy Hanson shows how you can make an already sculpted object in ZBrush a multi tile UV object, showing how to convert the object, and re-project the details, and use ZBrush’s Multi Map Exporter to create all the maps needed for Maya and rendering in V-ray.
January 27, 2014, 01:31 PM
http://www.mettle.com/part-7-8-character-animation...
How to create a controller for the Puppet head and eyes.
January 27, 2014, 01:31 PM
http://lesterbanks.com/2014/01/working-designing-m...
Eric Keller posts a 4 part series covering working with materials in ZBrush, starting with the basics and showing how to create your own standard materials, MatCap Materials, and Layering shaders, as well as LightCap and materials.
January 24, 2014, 12:45 PM
http://lesterbanks.com/2014/01/understanding-houdi...
Side FX software recently posted a look at using the “off the shelf” Ocean Waves Tool in Houdini, which works in conjunction with the new Ocean Surface Shader in Houdini 13.
January 23, 2014, 02:44 PM
http://lesterbanks.com/2014/01/creating-realtime-p...
MographCandy’s Dan Conrad shows how to send the positional information from a randomly moving object and feed that into a MoText object, which will display the moving object’s position in real time and right in the viewport.
January 22, 2014, 04:22 PM
http://www.premiumbeat.com/blog/video-tutorial-cre...
Learn to create a lava lamp effect in this Premiumbeat exclusive After Effects tutorial - a great way to improve your AE skills.
January 22, 2014, 04:21 PM
http://lesterbanks.com/2014/01/creating-dirty-came...
Tom Latvys shares a quick tip for creating a dirty lens effect in Blender, showing how to create the effect easily with a volumetric light effect and a simple texture.
January 22, 2014, 05:58 AM
http://www.surfacedstudio.com/tutorials/adobe-effe...
In today’s tutorial we will take a closer look at another very important basic technique available in Adobe After Effects: parenting. Parenting is used to link one or more layers to a single parent layer. Moving, scaling or rotating the parent layer will then automatically affect all of its children.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.