It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 25, 2017, 03:54 PM
http://lesterbanks.com/2017/11/create-flocking-sys...
Joe Clay Shows How You Can Create a Complex Flocking System in After Effects With Expressions Joe Clay demonstrates how you can get a flocking system going without too much trouble using expressions in Adobe The Post Create a Complex Flocking System in After effects With Minimal Effort originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2017, 02:54 PM
http://lesterbanks.com/2017/11/action-pro-record-r...
HitFilm Studio Offers a New Product Category With Action Pro for Recording Real-Life Motion HitFilm Studio Adds a new class of product with the bundle. Action Pro is brand-new motion building software that allows you The Post HitFilm’s Action Pro Offers a Way to Record Real World Motion originally appeared and published on %%BLOGLINK%,by lesterbanks
November 24, 2017, 10:15 AM
http://lesterbanks.com/2017/11/get-rid-wiggling-fi...
Jonas Pilz Shows How to Fix Connectors That Don’t Behave as They Should in a Simulation You have set up a Voronoi Fracture simulation in Cinema 4D, and you have designated which parts of the The Post How to Get Rid of Wiggling Fixed Connectors in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2017, 12:21 PM
http://lesterbanks.com/2017/11/animating-penrose-t...
Pedro Alpiarça Shows How to Model & Animate the Optical Illusion of the Penrose Triangle The Penrose Triangle represents a physical impossibility. An impossibility in real life but one that could nonetheless exist in 3D. The Post Animating the Impossible Penrose Triangle in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
November 23, 2017, 10:21 AM
http://lesterbanks.com/2017/11/local-hero-localize...
Zack Lovatt’s new Local Hero Can Save the Day by Migrating Assets to Your Local Workstation Working at a studio sometimes means also working with a host of network assets. Server-based assets can be suitable The Post Local Hero Can Easily Localize After Effects Assets originally appeared and published on %%BLOGLINK%,by lesterbanks
November 22, 2017, 12:40 PM
https://edaeditores.org/32-mdq-nominados-a-mejor-m...
Bettina Böhler, editora de Western, nos cuenta cómo fue el proceso de montaje de la película dirigida por Valeska Grisebach, nominada al premio al Mejor Montaje de películas en competencia Internacional que otorgará EDA en la 32ª edición del Festival Internacional de Cine de Mar del Plata. Bettina nos cuenta sobre el proceso de montaje […]
November 22, 2017, 12:40 PM
http://lesterbanks.com/2017/11/random-walk-sss-mod...
Check Out Arnold’s new Random Walk SSS & Other Features in Arnold 5.02 The Solid Angle team posts a look at some of the new shading features that are in the latest version of Arnold The Post New Random Walk SSS Model in Arnold Looks Awesome originally appeared and published on %%BLOGLINK%,by lesterbanks
November 22, 2017, 07:05 AM
http://lesterbanks.com/2017/11/custom-language-com...
Animal Logic’s Software Engineer Marco Giordano Shows Off a Personal Project: A Compiler Running a Custom Language in Maya Autodesk Maya’s foundation is MEL or Maya Embedded Language. It’s an easy way to make tools, The Post A Custom Language Being Compiled, Right in Maya? originally appeared and published on %%BLOGLINK%,by lesterbanks
November 21, 2017, 11:19 AM
http://lesterbanks.com/2017/11/model-place-water-d...
Manuel Casasola Merkle Creates, Places and Renders Water Droplets on the Surface of an Object A new post on Entagma from Manuel Casasola Merkle shows how you can enhance the realism of your renders by The Post How to Procedurally Model and Place Water Droplets Using Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
November 20, 2017, 02:29 PM
http://lesterbanks.com/2017/11/animating-xgen-hair...
Derek Flood Takes Us Through the Process for Animating Maya’s XGen Hair Within a Production Pipeline 3D Artist and Instructor, Derek Flood provides some insights into the start-to-finish workflow for working with hair created by The Post Animating XGen Hair in a Production Pipeline originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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