Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Make it Rain Dollar Bills With C4D

March 11, 2021, 12:12 PM

https://lesterbanks.com/2021/03/how-to-make-it-rai...

Alpha Pixel shows how you can make it rain dollar bills, confetti, or streamers, in Cinema 4D. A new tutorial from Alpha Pixel’s AJ Haines shows how you can make objects rain down in Cinema 4D. Learn

How to Make the Most Perfect Pillows in Blender

March 11, 2021, 12:12 PM

https://lesterbanks.com/2021/03/how-to-make-the-mo...

Santiago Pereira shows how you can make cushions and pillows in Blender using Cloth simulations. A new tutorial from Santiago Pereira (Sanctus) covers how you can make the most perfect pillows and corrosion every time in Blender

How to Better AntiAlias Bright Edges With Redshift

March 11, 2021, 12:12 PM

https://lesterbanks.com/2021/03/how-to-better-anti...

Small Robot Studio offers some insights into Subsample Filtering to make bright edges appear smoother in Redshift. Small Robot Studio’s (Michael Rew) shows how you can reduce aliasing along bright edges and specular highlights in a Redshift

How to Procedurally Model a Chess Pawn in Houdini

March 10, 2021, 02:02 PM

https://lesterbanks.com/2021/03/how-to-procedurall...

Chetal Gazdar shows a procedural approach to modeling a simple chess pawn in Houdini. In a new tutorial designed for Houdini beginners, Chetal Gazdar runs through a procedural approach to modeling a simple object. Gazdar’s tutorial covers core procedural

How to Project and Bake Textures in Maya

March 10, 2021, 02:02 PM

https://lesterbanks.com/2021/03/how-to-project-and...

Alkesh Nanavaty shows how to set up a simple VFX shot by projecting and baking textures. Projecting textures is common when setting up visual effects shots, yet it is only one of the components you’ll

Learn an ACES Workflow for Cinema 4D, Redshift, an

March 9, 2021, 01:52 PM

https://lesterbanks.com/2021/03/learn-an-aces-work...

Zak shows how you can use an ACES workflow for the Cinema 4D, Redshift, and After Effects pipeline. Are you still confused about how you can fit an ACES workflow into how you work? There

How to Combine Metal and Rough Textures With C4D

March 9, 2021, 01:52 PM

https://lesterbanks.com/2021/03/how-to-combine-met...

Digital Meat shows how you can use metal and rough textures for ultimate flexibility. There are a couple of PBR workflows for creating shaders and maps. You are either in the metalness camp or the specular/roughness one.

How to Render Realistic Small-Scale Smoke With Arn

March 8, 2021, 01:27 PM

https://lesterbanks.com/2021/03/how-to-render-real...

Arvid Schneider shows how to create incense smoke using Arnold in Houdini. Arvid Schneider offers a detailed walkthrough for creating a very realistic animation of small-scale smoke using Arnold and Side FX Houdini for the simulations.

How to Create a Rubber Hose-Style Walk With Cavalr

March 8, 2021, 01:27 PM

https://lesterbanks.com/2021/03/how-to-create-a-ru...

Nick Ritter shows how to create a simple rubber hose-style walk cycle using Cavalry. Cavalry is pretty great for procedural and data-driven animation. It also has some built-in tools that you can use for character

Framestore: Midnight Sky Aether CG Faces Minireel

March 6, 2021, 01:25 PM

https://www.youtube.com/watch?v=OJ0ezwYfOPI

Framestore used performance capture to create a digital face on a body double to "allow" pregnant actress Fecility Jones to appear to be in zero gravity in the film Midnight Sky.

1 53 54 55 56 57 611

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.